Let's invent some +1 Feats

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Guest 6801328

Guest
How about:

Focused
+1 Strength or Dexterity
You can use a bonus action to prepare for a precise strike. Your next weapon attack is made with Advantage, but if you miss you will be disoriented, and all attacks against you will have Advantage until the beginning of your next turn. You cannot use this ability if you would already have Disadvantage on the attack.

Too powerful?

EDIT: Oh, wait. A less powerful but insanely useful variant would be the exact opposite of the above:
"Any time you would have Disadvantage on a weapon attack, you can use a bonus action to prepare for a precise strike. On your next attack you make a normal attack, negating the Disadvantage."

That version could even be "all attacks until the end of your turn".
 
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G

Guest 6801328

Guest
To get the thread rolling again, here's another feat.

Master of Heights
+1 Strength or Dexterity
You have advantage on checks and saves made to avoid falling, such as on a narrow bridge or slippery surface.
Gain proficiency in either Acrobatics or Athletics.

Inspired by a party of 1st level wizards in the sewer, who had 2 people get knocked out slipping off a ladder.

I quite like this idea.

How about no proficiencies, but applies to any check or save for which failure would result in a fall:
- Keeping balance on slippery/narrow surfaces
- Climbing
- Saving throw versus pit traps
- Staying on a mount (flying or otherwise)

So maybe call it "Balanced". Or "Acrophilia"....
 


G

Guest 6801328

Guest
Hmm...time to think of another Feat...

Menacing
+1 Cha
As a bonus action, you can use the Intimidate skill. If you reduced an enemy to 0 HP in this turn, you make the roll with Advantage.

Yes, I know there's no specific mechanic that depends on the Intimidate skill, but fun DMs will figure something out.
 

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Guest 6801328

Guest
Ironguts
+1 Con
You have advantage on saving throws, and resistance to, Poison and Alcohol.
 

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Guest 6801328

Guest
Haggler
+1 Cha or Int
When you are buying or selling something you may make an Int or Cha check, your choice, contested by the other party's Int. If you succeed the price is reduced or increased, in your favor, by 1d6 times 10%.
 

G

Guest 6801328

Guest
Fine Motor Skills
+1 Dex or Int
You have advantage when attempting to manipulate intricate mechanical devices, such as opening locks or disarming small traps.
 

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Guest 6801328

Guest
Reaper
+1 Str or Dex
When you reduce an enemy from maximum HP to 0 HP with a single attack, you may immediately attack another target within reach. May be used in a single turn as many times as the modifier for the attribute you use for your attacks.
 

Yaarel

He Mage
Comeliness
+1 Charisma
You exhibit extreme goodlooks. While you are within 30 feet and in line of sight, you gain advantage to persuasion checks, and targets suffer disadvantage to saving throws against your charm effects.

Hideousness
+1 Charisma
You exhibit grotesque ugliness. While you are within 30 feet and in line of sight, you gain advantage to intimidation checks, and targets suffer disadvantage to saving throws against your fear effects.
 

G

Guest 6801328

Guest
Comeliness
+1 Charisma
You exhibit extreme goodlooks. While you are within 30 feet and in line of sight, you gain advantage to persuasion checks, and targets suffer disadvantage to saving throws against your charm effects.

Hideousness
+1 Charisma
You exhibit grotesque ugliness. While you are within 30 feet and in line of sight, you gain advantage to intimidation checks, and targets suffer disadvantage to saving throws against your fear effects.

I wonder if those feats are too powerful? Maybe mitigate them (slightly...maybe not at all in practice) and give them some flavor by giving each the inverse of the other?

That is, "Enemies suffer disadvantage on saving throws versus your charm spells, but have advantage on saving throws versus your fear spells." Etc.
 

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