D&D General Let's Look At Loke Battlemats


When the time for combat comes in an RPG the Game Master must decide whether they want to run it using the theater of the mind or on the table with a map or battle grid. While I usually use the former option, there’s something to be said for the latter. I’ve come to enjoy a good set piece battle every now and again with the wide variety of flip-mats, battlemats, tiles and other accessories made available to gaming groups these days. A good battle map inspires Dungeon Masters into plotting out interesting combats with bad guys taking advantage of the terrain. They also inspire players by using things on the grid in unusual ways beyond just grinding down the main bad guy.

Loke Battlemats sent along a sampler of their products for me to check out. I like collecting these sorts of products to have on hand when I need a “standing set” for an upcoming battle. Are they worth picking up when in-person gaming becomes safe again?

Battle Mat Books​

The Big Book of Battle Mats Volume II are spiral bound books that come in Big (12” x 9”) and Giant (12” x 16”) sizes. Each book in the series features a map on one page with two themed maps on every full spread. The pages are laminated to allow for wet and dry erase markers to be used during battles. The binding allows the book to lay flat, which allows for an expanded map across two pages that can be initially laid out or revealed should the melee spill into the area. Maps are built with a central entrance and exit to allow maps from different books a way to easily connect with other books.


Towns & Taverns​

The other main format of the battlemat books are spiral bound 24”x24” books that look a little like a double album from your parent’s basement. They share the same laminate coating and feel a little sturdier while at the same time just as transportable as the Big books for Dungeon Masters who run away games. I got advanced copies of their Towns & Taverns series in this format.

This set was my favorite out of the Loke Battlemats that I own. The square maps felt much more versatile and customizable. They hit the right spot between a big set piece on their own and being able to be plugged together for a bigger experience. Even using the same map with different pages could change the feel from a cozy bar where plans for plotting against a lich are whispered to a gigantic rollicking inn just aching for a big old tavern brawl.


Futures Dark And Far Away​


The company has also expanded into other genres. Most battlemats are for fantasy gaming, leaving players of science fiction games scrounging for grid options. The Giant Book of Sci-Fi Battle Mats (and its little Big brother) offer plenty of loading bays, spaceports and other locations for your rebels to battle against evil space empires. The company also offers cyberpunk options for tables that want to throw down with themed street gangs in their favorite dark future worlds with or without magic mixed in.


I’m glad to see options for multiple genres, but the futuristic mats highlighted my main criticism across all the Loke Battlemats I checked out for this review. The external maps are great but the interior ones feel a bit empty. Other battle maps of taverns and marketplaces have food on the tables and piles of gold scattered through different corners. One of the things I love as a Dungeon Master is watching a player squint at the map and then on their turn pick up one of the objects shown and use it in an unusual way. I still much prefer using a pre-built map to forcing players to decode my dry-erase chicken scratch, but it’s something I hope the company considers for their next series of maps.

Interior Dungeon Decorator​


In the meantime, they’ve offered an interesting stop gap. Add-on sets like Town Trimmings full of tables, chairs and other set decoration. These sets are vinyl stickers that peel off, stick to the pages, and then stick elsewhere. Peeling and storing the stickers can be a bit of a hassle, but I ended up tucking them into the pages of the books as a decent solution. They can turn an empty road into a street market in a few minutes and offer a nice visual moment when a player pushes a cart and it actually moves rather than having a marker arrow drawn to indicate the player’s action. It also triggered a sense memory of playing with Colorforms as a kid and gave me a bit of joy realizing I still get to do that with friends and family.


If you use a lot of grid combat in your games, Loke Battlemats are an excellent way to build a flexible collection quickly and cheaply. Even if you don’t, having a book handy can inspire the Dungeon Master to think about an epic set piece combat that’s not tied to a specific storyline.

Miniatures provided by WizKids Games, Monster Fight Club and Wizards of the Coast.
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Rob Wieland

Rob Wieland


I like these as well. Many also come in hexes for players of GURPS and other games which is always nice too.


Wait a minute?

Whick Loke Battle at has the helicopter landing pad? The Cyberpunk one?

I do not recognize it. Must open my Cyberpunk to confirm.


As an aside:

I really, really hate the term "theater of the mind" for "combat without battlemaps.".

Combat with battlemaps is still "theater of the mind"! Unless you've never actually played a video game with combat animations, you recognize that you're still using tremendous amounts of imagination during your RPG combats. Battlemaps don't take them out of the mind; they provide you with an additional visualization tool to help make sure that everybody is imagining things close enough to each other that it's consistent for game purposes.


I got the Dungeon and now Taverns and Towns, they look fantastic. Only problem we in the U.S. are locked down hopefully I will get to use these mats when the Covid Crisis is over.

Thomas Shey

I don't do physical maps any more (even before COVID I did a VTT for everything, though not always remotely), so I know them mostly from their digital products. Some of them are very nice. Some, at the other end, are basically just background textures. I didn't buy any of them for a while because they were, bluntly, overpriced (the background-texture ones especially so). These days they've started selling them in bundles which are often much more reasonably priced collectively (and where if you're getting a few just-a-background you don't care).

The one other complaint I have (and this applies even more to the otherwise excellent Dramascape maps) is they tend to be relatively small area, which can be a problem on occasion.

As an aside:

I really, really hate the term "theater of the mind" for "combat without battlemaps.".

Combat with battlemaps is still "theater of the mind"! Unless you've never actually played a video game with combat animations, you recognize that you're still using tremendous amounts of imagination during your RPG combats. Battlemaps don't take them out of the mind; they provide you with an additional visualization tool to help make sure that everybody is imagining things close enough to each other that it's consistent for game purposes.
I think your issue is simply that you're not aware of where the phrase, "Theater of the mind," comes from. It comes down to us from old radio dramas, describing how radio must do things with only sound and verbal description that normal theater can do in more straight-forward ways. Radio obviously has no visible physical sets, no props, no lighting, and physical movements and expressions of actors are absent. Radio either audibly and by verbal description sets a scene and explains actions and events that would otherwise be visually apparent, or relies on listeners to fill-in-the-blanks from their own imagination. To use the phrase then in connection with RPG's means to play RPG's without physical sets (no combat grids or battlemats), props (no miniatures or 3d scenery elements), lighting, or physical movements and expressions of the players. Well, maybe you can dim the lights in the room when PC's enter a dungeon or if an encounter takes place at night, and obviously the players can use facial expression and VERY limited movement to convey what their characters are doing, but it's not at all the same as actually ACTING the adventure on a stage.

Using the phrase in reference to RPG's was never intended to suggest that it meant imagination was turned off when battlemats, miniatures, terrain pieces, or other visual aids were in use. It means what it originally meant - that creating an entertaining drama (or playing an rpg) didn't REQUIRE those things, and it was possible to play without them using only "theater of the mind" - as is necessary in radio dramas. But when you use minis, mats, etc. then you AREN'T actually playing by "theater of the mind" as that term has always been defined.


Old thread, but the info's still valid. :)

Loke Battlemats has their retail spiral-bound 9x12 "Big Book of Battlemats, Volume III" out, and it's both a fine supplement to the larger 12x12 books (eg. Town and Taverns"), and a portable starter for new GM's. I have a review on RPG.net, along with other Loke accessories, including their non-spiral maps in "Valley of Peril". : Search Reviews - RPGnet RPG Reviews

Loke Battlemats currently has a KS for its "RPG: Toolkit" boxed sets, more focused on RPG's, including 5e. Maps are loose, so you can make larger maps. : RPG Encounter Toolboxes - The Veiled Dungeon & The Long Road


Pretty much. They have a general approach of keeping access points at similar locations on the page so you can tessellate them. They also tend to have a set of colour pallets which get used on similar maps in different books so they look quite natural when put together.

The effect is magnified in the double-book sets which are highly themed to be usable in many different permutations.

Thomas Shey

That didn't always seem true in the maps of theirs I got in other ways--though the actual tiles in the big SF set they did not long ago work pretty well in that way (oddly, they'll sometimes not line up properly along one axis if you use a snap-to-grid function in a VTT, but do so in the other).


Here are contact sheets from the back of some of the books which show the variety of maps:

Dungeon set:

Little Dungeon Book

Giant book


These are my 'travel maps' when I am going to go someplace and run a short adventure or one shot (at something like a convention). I bought 2 sets of each of their fantasy book offerins (Dungeons, Towns&Taverns, Wilderness) as well as the supplemental big books, little books, etc.. I am currently backing their current KS for free standing maps that form a long road and dungeon rooms (11X17) that are not in a book like the older ones, but would fit with those maps.

Having two sets allows me to map fairly large somewhat modular wilderness, dungeon, town, etc... settings very quickly.

Thomas Shey

I see what you mean about the contact points on those lining up halfway well.
To make it clear, I'm not being super-critical about their work; I did back the prior SF maps kickstarter after all, and don't regret it. I'm using a map constructed from their tileset this weekend and am very happy with it. I'm just somewhat spoiled by some of the maps from a couple other producers and their individual maps can come across as a bit cramped when viewed through that lens, but the similar maps with the compatible contact points does alleviate that to at least some degree.

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