Evenglare
Adventurer
From what I have heard so far.... please post any I missed so I can update the list.
Variant Rules/Modules:
MP system
Variant HP / lasting wound rules
Using Proficiency dice
Mass combat
Going past level 20
A more indepth skill system(s?)
Chases
THAC0
Downtime Rules
Domain Management
General DMG/extra rules:
Creating the feel of older editions
Magic Items
Magic Item Creation
Monster Creation
Traps
Trap Creation
General World Building/Adventure Building Rules
Wilderness/Dungeon Exploration Rules
Class Building Guidelines
Evil class material: Blackguard / Oathbreaker Paladin, Death Domain for Clerics,
Race Building Guidelines
Warforged Race
Kender Race
Planar Cosmology
Firearms
Ship/Vehicle
Possibly different genres
Variant Rules/Modules:
MP system
Variant HP / lasting wound rules
Using Proficiency dice
Mass combat
Going past level 20
A more indepth skill system(s?)
Chases
THAC0
Downtime Rules
Domain Management
General DMG/extra rules:
Creating the feel of older editions
Magic Items
Magic Item Creation
Monster Creation
Traps
Trap Creation
General World Building/Adventure Building Rules
Wilderness/Dungeon Exploration Rules
Class Building Guidelines
Evil class material: Blackguard / Oathbreaker Paladin, Death Domain for Clerics,
Race Building Guidelines
Warforged Race
Kender Race
Planar Cosmology
Firearms
Ship/Vehicle
Possibly different genres
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