(un)reason
Legend
Polyhedron Issue 135: April 1999
part 5/5
The Rogues Gallery: More stuff from the decathlon, as we see the best three character entries they got, which thankfully are for a wide selection of systems. Good to see their players are still willing to experiment with systems the RPGA doesn't officially support yet.
Ollo is a companion for Ars Magica that really shows off the complexity of their virtues & flaws system. Giant blood makes him a very impressive figure, but is also setting him up for a shortened lifespan in the long term. Like many a giant surrounded by regular size people, he's confident but not very bright, making him pretty easy to trick. His backstory is similarly full of nuance, taking what could be a simple character and giving plenty of more specific little hooks to roleplay him with. Not a character you could build in D&D without lots of fudging and houseruling.
Professor Praxis is basically Doctor Seuss as a Malkavian in Vampire: the Masquerade. He rhymes all the time, would never hurt a child, but if you do, you may well wind up falling beneath his fangs. Given how high his humanity score is, he'll be angsty about it afterwards though. This is all a bit silly, but then again, what do you expect from malkavians.
Coefficient of Friction Man (a bit of a mouthful to declare when arriving on the scene) is a FASERIP character who has the comical but exceedingly flexible power to increase or decrease friction in anything he can see. That has it's limitations in space missions, but on earth that provides many options to defeat villains in humiliating but nonlethal ways. Thankfully, he's immune to harm from his own powers, which also makes him fireproof as an added bonus. He's no stronger or tougher than a regular guy though, so you can still beat him if you get the drop on him or use energy attacks that aren't subject to friction. Probably for the best that he's already joined up to a hero team to cover his weaknesses.
Welcome To Hell: Since WotC took over, they've still been pretty keen on the planes, but backed away a bit from the Planescape framing, with the guides to the ethereal & inner planes noticeably lower on the sigilian cant, and books like Paladin in Hell & Guide to Hell ditching the branding and art style entirely. In fact they're so keen on their H. E. double hockey sticks they're also making it the theme for their booths at Gen Con this year. Good thing they have more than 9 things going on. Which layer of hardcoreness will you wind up trapped upon? The basic standalone tournaments, the big Living ones where you could affect the metaplot next year, the LARPs? Maybe the seminars are more your thing? Will you be able to penetrate all the way to the mysteries of the 9th layer? A fairly basic promotional piece, but at least you're forewarned so you can put together an appropriate piece of cosplay for the weekend. And as a plus, it fits the theme of the issue as well.
This is followed by the full preregistration schedule. With 25 AD&D events and 18 for other systems, it does indeed look like they're going to be bigger than ever, with LARP ones in particular way up, and some events 8 hour extravaganzas covering two adjacent slots, which they haven't done before either. You'd better not have neglected your constitution score in real life. Good luck trying to figure out which things you want to play in more if there's a schedule clash, because the bigger they get, the more likely that is to happen.
The reader surveys continue every issue despite the low response rate. Maybe if they add them up over the issues they can get enough data to make meaningfully popular decisions.
A pretty decent ratio of stuff that's actually useful for a game here, even if none of it was particularly controversial or otherwise something they wouldn't have posted in the TSR era despite the buildup. They still haven't quite got the hang of the whole 90's edginess their rivals have turned into a formula yet, even though the decade is almost over. Anyway, it's a Living City special next time, which is one of their core competencies, so hopefully they'll have got at least one good submission to keep it growing and evolving. Let's head down the dungeon once more so we have some spending money when we get there.
part 5/5
The Rogues Gallery: More stuff from the decathlon, as we see the best three character entries they got, which thankfully are for a wide selection of systems. Good to see their players are still willing to experiment with systems the RPGA doesn't officially support yet.
Ollo is a companion for Ars Magica that really shows off the complexity of their virtues & flaws system. Giant blood makes him a very impressive figure, but is also setting him up for a shortened lifespan in the long term. Like many a giant surrounded by regular size people, he's confident but not very bright, making him pretty easy to trick. His backstory is similarly full of nuance, taking what could be a simple character and giving plenty of more specific little hooks to roleplay him with. Not a character you could build in D&D without lots of fudging and houseruling.
Professor Praxis is basically Doctor Seuss as a Malkavian in Vampire: the Masquerade. He rhymes all the time, would never hurt a child, but if you do, you may well wind up falling beneath his fangs. Given how high his humanity score is, he'll be angsty about it afterwards though. This is all a bit silly, but then again, what do you expect from malkavians.
Coefficient of Friction Man (a bit of a mouthful to declare when arriving on the scene) is a FASERIP character who has the comical but exceedingly flexible power to increase or decrease friction in anything he can see. That has it's limitations in space missions, but on earth that provides many options to defeat villains in humiliating but nonlethal ways. Thankfully, he's immune to harm from his own powers, which also makes him fireproof as an added bonus. He's no stronger or tougher than a regular guy though, so you can still beat him if you get the drop on him or use energy attacks that aren't subject to friction. Probably for the best that he's already joined up to a hero team to cover his weaknesses.
Welcome To Hell: Since WotC took over, they've still been pretty keen on the planes, but backed away a bit from the Planescape framing, with the guides to the ethereal & inner planes noticeably lower on the sigilian cant, and books like Paladin in Hell & Guide to Hell ditching the branding and art style entirely. In fact they're so keen on their H. E. double hockey sticks they're also making it the theme for their booths at Gen Con this year. Good thing they have more than 9 things going on. Which layer of hardcoreness will you wind up trapped upon? The basic standalone tournaments, the big Living ones where you could affect the metaplot next year, the LARPs? Maybe the seminars are more your thing? Will you be able to penetrate all the way to the mysteries of the 9th layer? A fairly basic promotional piece, but at least you're forewarned so you can put together an appropriate piece of cosplay for the weekend. And as a plus, it fits the theme of the issue as well.

The reader surveys continue every issue despite the low response rate. Maybe if they add them up over the issues they can get enough data to make meaningfully popular decisions.
A pretty decent ratio of stuff that's actually useful for a game here, even if none of it was particularly controversial or otherwise something they wouldn't have posted in the TSR era despite the buildup. They still haven't quite got the hang of the whole 90's edginess their rivals have turned into a formula yet, even though the decade is almost over. Anyway, it's a Living City special next time, which is one of their core competencies, so hopefully they'll have got at least one good submission to keep it growing and evolving. Let's head down the dungeon once more so we have some spending money when we get there.