(un)reason
Legend
Polyhedron Issue 45: January 1989
part 1/5
32 pages. And stay down! It takes a full team of adventurers to keep a troll in the fire long enough to overcome it's regeneration and finish it off for good on this cover. They obviously haven't learned when to tactically apply their blasty spells for maximum efficiency. Let's see what this issue has to say on the topic, and if it'll still be relevant many editions later, with the state of charop considerably more advanced.
The Critical Hit: Errol isn't here, and so someone else submits a review instead. They decide to take a good look at the two Forgotten Realms products covering Waterdeep. (Just the two? How long ago that seems) The City System is a big boxed set with one large scale map of Waterdeep, and a whole bunch of zoomed in ones that cover various districts, which can be put together to make a MASSIVE map that shows every single street and building. It definitely looks impressive, and a lot of effort obviously went into it's construction. However, FR1: Waterdeep & the North is the one that actually gives more immediately game usable information to get you playing there. If you're a completionist you'll want both, but there is a fair bit of repeated information between them, and if finances are an issue, you should definitely go for FR1. Of course, either is definitely preferable to Volo's so-called guides, but they don't know that yet. I guess this is a reminder that even before the Realms became oversaturated with lore from multiple editions of supplements, there was still a fair bit of recycling and redundant writing going on. The lazy and unoriginal will always be with us.
Notes From HQ: The editorial this time deals with the joys of delegation. They've mentioned the creation of regional directors a couple of times, but never fully listed and explained what they're here for. Now they have a full set. So if you have a problem with a convention or general running of tournament games near you, there's an extra layer of people you can call instead of going straight to the top of the RPGA, who are obviously busy creating this newsletter and other TSR related functions. Now get out there, and get back to playing and trying to recruit more gamers. If you do well enough, we might be able to add even more layers of hierarchy! Having worked hard to get things more organised over the last year, they've got their sights set on world domination. Nice to see some optimism and ambition.
part 1/5
32 pages. And stay down! It takes a full team of adventurers to keep a troll in the fire long enough to overcome it's regeneration and finish it off for good on this cover. They obviously haven't learned when to tactically apply their blasty spells for maximum efficiency. Let's see what this issue has to say on the topic, and if it'll still be relevant many editions later, with the state of charop considerably more advanced.
The Critical Hit: Errol isn't here, and so someone else submits a review instead. They decide to take a good look at the two Forgotten Realms products covering Waterdeep. (Just the two? How long ago that seems) The City System is a big boxed set with one large scale map of Waterdeep, and a whole bunch of zoomed in ones that cover various districts, which can be put together to make a MASSIVE map that shows every single street and building. It definitely looks impressive, and a lot of effort obviously went into it's construction. However, FR1: Waterdeep & the North is the one that actually gives more immediately game usable information to get you playing there. If you're a completionist you'll want both, but there is a fair bit of repeated information between them, and if finances are an issue, you should definitely go for FR1. Of course, either is definitely preferable to Volo's so-called guides, but they don't know that yet. I guess this is a reminder that even before the Realms became oversaturated with lore from multiple editions of supplements, there was still a fair bit of recycling and redundant writing going on. The lazy and unoriginal will always be with us.
Notes From HQ: The editorial this time deals with the joys of delegation. They've mentioned the creation of regional directors a couple of times, but never fully listed and explained what they're here for. Now they have a full set. So if you have a problem with a convention or general running of tournament games near you, there's an extra layer of people you can call instead of going straight to the top of the RPGA, who are obviously busy creating this newsletter and other TSR related functions. Now get out there, and get back to playing and trying to recruit more gamers. If you do well enough, we might be able to add even more layers of hierarchy! Having worked hard to get things more organised over the last year, they've got their sights set on world domination. Nice to see some optimism and ambition.