(un)reason
Legend
Polyhedron Issue 101: November 1994
part 5/5
War Machines: Time for a few more giant mecha for Gamma World of various levels of badassery. Curious that that idea has appeared more frequently in Polyhedron despite it getting fewer gamma world articles overall than Dragon. The RMV's are 5 metre tall humanoid robots that sit the operator in the chest, a la the ironmonger or hulkbuster suits rather than regular iron man ones or the truly gigantic kaiju fighters of Tokusatsu shows. They come in 4 basic models, but each has a fair number of slots for more advanced customisation, giving them all manner of interesting weaponry, defences and sensory capabilities. Like many a point buy system, you could probably spend hours juggling points around trying to optimise your build, presuming the GM lets you, as it's also quite reasonable to restrict what parts you find and your repair facilities in the postapocalyptic default setting. This is pretty interesting and packs a lot of detail into it's page count, showing how much games where you have full control over your character generation have increased in recent years and how that's filtering slowly back to TSR. A definite improvement over the previous attempts.
Bestiary: Suel Liches are an obviously horror movie inspired variant on the pursuit of eternal life through magic. They burn through bodies at an accelerated rate before swapping into a new one when it gets too decrepit, and the higher level they are, the higher the standards the new body has to meet, so they can't just hole themselves up at the bottom of a dungeon for decades to pursue research. For this reason, they'll usually be found with a villainous network cultivating usefuldupes minions. Just reducing their body to 0 HP is a really bad idea, as they'll probably wind up possessing the body of one of the PC's and starting the fight all over again unless you know what you're dealing with and have suitable countermagic prepared to finish them permanently. They seem quite effectively scary even for a high level party, as well as providing us with some rare Greyhawk specific material in here. Careful how you use them if you don't want a TPK.
Mostly back to business as usual this issue, but the individual articles are pretty decent overall, so this was another one that wasn't too much of a struggle to get through. So I guess it's time to see if Dungeon'll manage any size increases or particularly unusual centrepieces for their big round number. Barring any unexpected disaster, see you again shortly.
part 5/5
War Machines: Time for a few more giant mecha for Gamma World of various levels of badassery. Curious that that idea has appeared more frequently in Polyhedron despite it getting fewer gamma world articles overall than Dragon. The RMV's are 5 metre tall humanoid robots that sit the operator in the chest, a la the ironmonger or hulkbuster suits rather than regular iron man ones or the truly gigantic kaiju fighters of Tokusatsu shows. They come in 4 basic models, but each has a fair number of slots for more advanced customisation, giving them all manner of interesting weaponry, defences and sensory capabilities. Like many a point buy system, you could probably spend hours juggling points around trying to optimise your build, presuming the GM lets you, as it's also quite reasonable to restrict what parts you find and your repair facilities in the postapocalyptic default setting. This is pretty interesting and packs a lot of detail into it's page count, showing how much games where you have full control over your character generation have increased in recent years and how that's filtering slowly back to TSR. A definite improvement over the previous attempts.
Bestiary: Suel Liches are an obviously horror movie inspired variant on the pursuit of eternal life through magic. They burn through bodies at an accelerated rate before swapping into a new one when it gets too decrepit, and the higher level they are, the higher the standards the new body has to meet, so they can't just hole themselves up at the bottom of a dungeon for decades to pursue research. For this reason, they'll usually be found with a villainous network cultivating useful
Mostly back to business as usual this issue, but the individual articles are pretty decent overall, so this was another one that wasn't too much of a struggle to get through. So I guess it's time to see if Dungeon'll manage any size increases or particularly unusual centrepieces for their big round number. Barring any unexpected disaster, see you again shortly.