(un)reason
Legend
Polyhedron Issue 113: November 1995
part 1/5
32 pages. Not every adventure goes smoothly. The cover star this issue definitely isn't working under a system where you just keep going full steam until you hit 0hp. Not sure exactly what's following behind but I'm sure it can't be pleasant. Time to find out how gritty and lethal the contents of this issue will be, and if there'll be any second chances if we fall to them.
Notes from HQ: The editorial is pretty repetitive this month. The deadlines for cutting table size to 6 and making a strict accounting of your magic items are now fixed and growing ever closer, so don't forget about them! They're also considering further tightening up the definitions of first-run, new and classic tournaments, and reducing the number of first run ones a particular convention can order. Unless there are any particularly loud complaints, you'll be stuck at 4 adventures per day, only 2 of which can be in any particular Living setting. On the plus side, they are putting adventures in the newszine again, presumably as a result of reader complaints, so it's not a completely foregone conclusion. But overall, the number of tedious little regulations will continue to creep upwards for the foreseeable future, as in any bureaucracy.
Forgotten Deities: This column is particularly short this time, filling barely a third of the page, so they have to blow the image up to fill up the rest, making it look grainy from being expanded beyond it's natural resolution. Shiallia, korred god of the high forest and fertility. You can bet any services to her involve a lot of dancing and orgies. Her specialty priests have basically the same spheres as druids, only with considerably less impressive granted powers. That's about it folks. Either he was busy elsewhere this month, devoid of inspiration when writing this or his more detailed descriptions of her worship practices ran afoul of the code of conduct. Either way, I'm very unimpressed at both the writing and presentation here.
part 1/5
32 pages. Not every adventure goes smoothly. The cover star this issue definitely isn't working under a system where you just keep going full steam until you hit 0hp. Not sure exactly what's following behind but I'm sure it can't be pleasant. Time to find out how gritty and lethal the contents of this issue will be, and if there'll be any second chances if we fall to them.
Notes from HQ: The editorial is pretty repetitive this month. The deadlines for cutting table size to 6 and making a strict accounting of your magic items are now fixed and growing ever closer, so don't forget about them! They're also considering further tightening up the definitions of first-run, new and classic tournaments, and reducing the number of first run ones a particular convention can order. Unless there are any particularly loud complaints, you'll be stuck at 4 adventures per day, only 2 of which can be in any particular Living setting. On the plus side, they are putting adventures in the newszine again, presumably as a result of reader complaints, so it's not a completely foregone conclusion. But overall, the number of tedious little regulations will continue to creep upwards for the foreseeable future, as in any bureaucracy.
Forgotten Deities: This column is particularly short this time, filling barely a third of the page, so they have to blow the image up to fill up the rest, making it look grainy from being expanded beyond it's natural resolution. Shiallia, korred god of the high forest and fertility. You can bet any services to her involve a lot of dancing and orgies. Her specialty priests have basically the same spheres as druids, only with considerably less impressive granted powers. That's about it folks. Either he was busy elsewhere this month, devoid of inspiration when writing this or his more detailed descriptions of her worship practices ran afoul of the code of conduct. Either way, I'm very unimpressed at both the writing and presentation here.