(un)reason
Legend
Polyhedron Introductory Issue: Gen Con 1989
part 1/5
32 pages. In 1987 they wound up missing an issue. This year they curiously manage to add a 7th one that isn't included in the normal numbering scheme. They don't put a specific date on it, but looking at the context, it's definitely aimed at the new people they got to sign up at the big conventions this year, so I've put it here chronologically. Let's see just how different it is from a regular issue, and if there'll be anything particularly useful many years later.
Getting Together: Before we even get to the contents page, we have a single page article reminding us that the RPGA has an official club membership as well as the individual ones. You should get enough people together to make one! It's not that expensive and the benefits are substantial! Not mentioning the fact that at last count, the number of active clubs was still in the single digits because getting more than 10 gamers to agree on anything and get together regularly is not an easy task. But they're still persisting, trying to get it to catch on. In their ideal world, every community would have a gaming club in the same way they have sports ones, with similar outreach programs, doing charity stuff, and generally making an effort to be be a healthy normalised part of society on top of the actual gaming part. Um, OK. Still got a long way to go for that to be reality. Still, can't fault them for dreaming big. When you regularly save the world in-game, you kinda get into the habit. Should we seriously pursue the goal of making RPG's as ubiquitous as football? (Complete with very different rulesets using the same name in different countries) Is that a suitably epic quest that sounds appealing to you?
part 1/5
32 pages. In 1987 they wound up missing an issue. This year they curiously manage to add a 7th one that isn't included in the normal numbering scheme. They don't put a specific date on it, but looking at the context, it's definitely aimed at the new people they got to sign up at the big conventions this year, so I've put it here chronologically. Let's see just how different it is from a regular issue, and if there'll be anything particularly useful many years later.
Getting Together: Before we even get to the contents page, we have a single page article reminding us that the RPGA has an official club membership as well as the individual ones. You should get enough people together to make one! It's not that expensive and the benefits are substantial! Not mentioning the fact that at last count, the number of active clubs was still in the single digits because getting more than 10 gamers to agree on anything and get together regularly is not an easy task. But they're still persisting, trying to get it to catch on. In their ideal world, every community would have a gaming club in the same way they have sports ones, with similar outreach programs, doing charity stuff, and generally making an effort to be be a healthy normalised part of society on top of the actual gaming part. Um, OK. Still got a long way to go for that to be reality. Still, can't fault them for dreaming big. When you regularly save the world in-game, you kinda get into the habit. Should we seriously pursue the goal of making RPG's as ubiquitous as football? (Complete with very different rulesets using the same name in different countries) Is that a suitably epic quest that sounds appealing to you?