PHATsakk43
Last Authlim of the True Lord of Tyranny
Weapon specialization, yes, style specialization which was introduced in The Complete Fighter’s Handbook was not limited to only fighters—or in some cases even characters in the 2E “Warriors” group.Wasn't weapon specialisation reserved for single-class fighters?
In my experience with 2E, the 2WF was a pretty nice benefit--not as powerful as the bonus damage to giants but on all the time. But restricting it to light armor nerfs it pretty hard and forces rangers to have high Dex just to have an adequate (not great!) AC.
I'd be interested in a review of how the suprise rules changed from 1E to 2E and how move silently / hide in shadows interact with them. I played 2E a lot but I don't every remember rolling for surprise.
TWF was open to warriors and thieves. Single-weapon and two-handed weapon to all four groups, and weapon & shield styles to warriors and priests.
Single class warriors could specialize in unlimited styles, others were limited to a single style for specializing.
Further, there was an additional option called “ambidexterity” which if a character used a weapon proficiency slot on, the off-hand penalty was eliminated, but by itself only applied to single weapon use. When combined with the TWF style specialization, you could use equal length weapons in both hands without any penalty. With only TWF specialization, you reduced the penalty from -2/-4 to 0/-2 and got the equal length weapon allowance.
Rangers only had to spend a single slot to get the equal length weapon usage, as they already effectively had all the other benefits of TWF and ambidexterity.
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