Savris - Psionic Bounty Hunter
Here is my character. The only adjustments made for the urban ranger is replacing the Wilderness Skill with Gather Info and replacing the Track feat with Shadow. Shadow gives +2 to Hide and Spot. Also, his race is Kureshim which is in If Thoughts Could Kill. They are basicly human but with a third eye. You said we could use ITCK so I figured this was cool. Another thing is his Favored Enemy: Human. I did this to add to the fact that he is a bounty hunter even though the rules say you can't do that unless your evil. Actually the urban ranger varient says you can use a group of people or something, but I don't know enough about your world. I only plan to take that one level in Ranger, but if it is a problem, I'll change it.
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Savris
Kureshim; Ranger (Urban) 1 / Psion (Savant) 1
Alignment: Lawful Neutral
Concept: Psionic Bounty Hunter
STR: 12 +1
DEX: 16 +3
CON: 16 +3
INT: 12 +1
WIS: 10 +0
CHA: 10 +0
Hit Points: 13 (4+3+6 Con)
Initiative: +3
Saving Throws: Fort: +5, Ref: +3, Will: +2
Armor Class: 16 (+3 Dexterity, Masterwork Studded Leather Armor)
Attacks:
Masterwork Short Sword x 2 Att: +5 (+3/+3) Dmg: 1d6+1* Crit: 19-20/x2
Masterwork Lt. Crossbow Att: +5 Dmg: 1d6* Crit: 19-20/x2
Dagger x 2 Att: +2 (+4) Dmg: 1d4+1* Crit: 19-20/x2
*Add +1 Damage when fighting humans within 30’.
Equipment:
Masterwork Short Sword x 2, Masterwork Studded Leather Armor, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel
Psionic Tattoo: Lesser Body Adjustment
Treasure
40 gold pieces
8 silver pieces
5 copper pieces
Psionics:
Primary Discipline: Psychokinesis
Secondary Disciplines: Telepathy & Metacreation
Power Points: 4
Talents: 4
Psionic Combat:
Attacks - Mind Thrust. Ego Whip, Psychic Crush
Defense – Empty Mind, Intellect Fortress
Psionic Powers:
Talents - Far Hand, Missive, Daze, Finger of Fire
1st Level - Lesser Concussion, Matter Agitation
Racial Traits:
Low-Light Vision
+2 Spot, Search, Sense Motive
+2 vs. Psionic Combat
Bonus Psionic Feat
Class Special Abilities:
Psionics
Psionic Combat
Psicrystal (Tarsis)
Two-Weapon Fighting
Ambidexterity
Shadow [Replaces Track]
Favored Enemy: Human
Feats:
Inner Strength [Racial Bonus]
Weapon Finesse: Short Sword
Skills: Ranks are in parenthesis.
Gather Information +2(2)
Move Silently +7(4)
Hide +9(4, Shadow Feat)
Psicraft +2(1)
Knowledge: Psionics +2(1)
Autohypnosis +1(1)
Concentration +7(4)
Open Lock +4(1)
Pick Pocket +4(1)
Spot +9(3, Racal Bonus, Shadow Feat, Psicrystal)*
Listen +3(3)*
Search +3(0, Racal Bonus)
Sense Motive +2(0, Racal Bonus)*
Wilderness Lore +0(0)*
Bluff: +0(0)*
*Add +1 when dealing with humans.
Psicrystal:
Tarsis
Fine Construct
Hit Dice: 2 (20 hp)
Initiative: +1
Speed: Special
AC: 13 (-5 Dex, +8 size); hardness 8
Attacks: --
Damage: --
Face/Reach: Special
Special Attacks: Special
Special Qualities: Regenerate 2d4 hp per day, Personality (Observant), Sighted, Empathic Link
Saves: Special
Abilities: Str 1, Dex 0, Con --, Int 6, Wis 10, Cha 10,
Skills: Special (Use Savris' Skills)
Feats: --