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Zhure, a few points about your character:

1) You've only spent 25 points. I'm giving you 32, so go and add a few more on :)

2) You've still got 2 skill points left after purchasing your skills at their current levels.

3) You've got one hit point too many. Follow table 2-23 on p42 of the DMG for hit points (which is 1/2 the number of sides the dice has and round down).

4) You've set your XP for level 3 rather than level 2. You should currently have 1,000 XP and need 3,000 to reach 3rd level.


Ashrem, sounds like good character. I'd like to have at look at the stats for the Urban Ranger before I ok it though. Could post the rules for it or e-mail then to me? I am using the Minds Eye rules (should have mentioned them before :o ).


Sir Osis, character submission will be via the Rogues' Gallery board. You start off with 900 gp. as per the DMG.


The Kender, you've got the role of cleric then :) We'll use the PHB deities.


As far as races go you can play the standard six from the PHB, plus the planetouched races (Aasimar and Tiefling) at +1 ECL. If you want to play anything else run it past me first, and it cannot have a higher ECL than +1.
 



Cool, since there's so much interest in ranger i'll go sraight psion.
Probably nomad, but thats not solid. Later i might multi-class depending on what else we get in the group.

Ha off to make a character!:cool:
 

Savris - Psionic Bounty Hunter

Here is my character. The only adjustments made for the urban ranger is replacing the Wilderness Skill with Gather Info and replacing the Track feat with Shadow. Shadow gives +2 to Hide and Spot. Also, his race is Kureshim which is in If Thoughts Could Kill. They are basicly human but with a third eye. You said we could use ITCK so I figured this was cool. Another thing is his Favored Enemy: Human. I did this to add to the fact that he is a bounty hunter even though the rules say you can't do that unless your evil. Actually the urban ranger varient says you can use a group of people or something, but I don't know enough about your world. I only plan to take that one level in Ranger, but if it is a problem, I'll change it. :p

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Savris
Kureshim; Ranger (Urban) 1 / Psion (Savant) 1
Alignment: Lawful Neutral
Concept: Psionic Bounty Hunter

STR: 12 +1
DEX: 16 +3
CON: 16 +3
INT: 12 +1
WIS: 10 +0
CHA: 10 +0

Hit Points: 13 (4+3+6 Con)
Initiative: +3
Saving Throws: Fort: +5, Ref: +3, Will: +2
Armor Class: 16 (+3 Dexterity, Masterwork Studded Leather Armor)

Attacks:
Masterwork Short Sword x 2 Att: +5 (+3/+3) Dmg: 1d6+1* Crit: 19-20/x2
Masterwork Lt. Crossbow Att: +5 Dmg: 1d6* Crit: 19-20/x2
Dagger x 2 Att: +2 (+4) Dmg: 1d4+1* Crit: 19-20/x2

*Add +1 Damage when fighting humans within 30’.

Equipment:
Masterwork Short Sword x 2, Masterwork Studded Leather Armor, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel

Psionic Tattoo: Lesser Body Adjustment

Treasure

40 gold pieces
8 silver pieces
5 copper pieces

Psionics:
Primary Discipline: Psychokinesis
Secondary Disciplines: Telepathy & Metacreation
Power Points: 4
Talents: 4

Psionic Combat:
Attacks - Mind Thrust. Ego Whip, Psychic Crush
Defense – Empty Mind, Intellect Fortress

Psionic Powers:
Talents - Far Hand, Missive, Daze, Finger of Fire
1st Level - Lesser Concussion, Matter Agitation

Racial Traits:
Low-Light Vision
+2 Spot, Search, Sense Motive
+2 vs. Psionic Combat
Bonus Psionic Feat

Class Special Abilities:
Psionics
Psionic Combat
Psicrystal (Tarsis)
Two-Weapon Fighting
Ambidexterity
Shadow [Replaces Track]
Favored Enemy: Human

Feats:
Inner Strength [Racial Bonus]
Weapon Finesse: Short Sword

Skills: Ranks are in parenthesis.

Gather Information +2(2)
Move Silently +7(4)
Hide +9(4, Shadow Feat)
Psicraft +2(1)
Knowledge: Psionics +2(1)
Autohypnosis +1(1)
Concentration +7(4)
Open Lock +4(1)
Pick Pocket +4(1)
Spot +9(3, Racal Bonus, Shadow Feat, Psicrystal)*
Listen +3(3)*
Search +3(0, Racal Bonus)
Sense Motive +2(0, Racal Bonus)*
Wilderness Lore +0(0)*
Bluff: +0(0)*

*Add +1 when dealing with humans.


Psicrystal:

Tarsis
Fine Construct
Hit Dice: 2 (20 hp)
Initiative: +1
Speed: Special
AC: 13 (-5 Dex, +8 size); hardness 8
Attacks: --
Damage: --
Face/Reach: Special
Special Attacks: Special
Special Qualities: Regenerate 2d4 hp per day, Personality (Observant), Sighted, Empathic Link
Saves: Special
Abilities: Str 1, Dex 0, Con --, Int 6, Wis 10, Cha 10,
Skills: Special (Use Savris' Skills)
Feats: --
 
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Acmite, The Mind's Eye is a section of the WotC web site devoted to psionics. You can find it here: The Mind's Eye

Ashrem, again, if you could post/send the rules for the Kureshim I'd be greatful. You're probably fine with this race, but I'd like to give it the once over. I don't have a problem with you taking human as your favoured enemy.
 



Ashrem Bayle said:
I attached a .doc file with the info you need Jarval.

Enjoy. :D

Thanks :) Both class and race look fine to me.

I think that the new psi-crystal abilities should stay as a feat if thats not a problem?

EDIT: On second thoughts, let's make 'em standard abilites :) It looks like we're going to be quite psi heavy.
 
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