painandgreed
First Post
DragonLancer said:Except that you don't gain XP for crafting, working, nor gaining wealth. So we're back to Commoners who are not earnign much XP.
You gain XP for completing challenges. Crafting, working, and gaining wealth all involve a challenge. Money being just a rough yardstick to measure the challenge.
Sado said:I notice a lot of people think that commoners would be the craftsmen and other skilled workers of the world. I always though that's what experts were for. I picture commoners as farmers and unskilled laborers. If that's not the case, what exactly are experts?
Crafts and Professions are still class skills for the Commoner. They could, and probably do, pick one and max it out as much as possible. While "Experts have a vast range of skills." and could do so with several just as a Rogue could, but being an expert doesn't give them any advantage over a commoner in the one or two skills that they could max out. So while they probably had humbler backgrounds, there are lots of them and the few with ability, ambition, and opportunity could take any craft or profession to excellence. on the average, most of your skilled craftsmen might be experts but that doesn't prevent Commoners from entering into it when they have the ability. If that character is only interested in increasing that one skill, then they could do that with the commoner class and no real reason to change classes into expert or anything else which might have greater training costs and times.
Last edited: