Nathan Mitchell
First Post
At levels 1-4, you're looking at shaping the fate of a village. At levels 5-10, you're looking at shaping the fate of a city. At levels 11-16, you're looking at shaping the fate of a kingdom. At levels 17+, you're looking at shaping the fate of the Material Plane itself. As a DM, you have to scale up with the PCs. This calls for bigger challenges, and not just in combat.
We are currently in an epic campaign where we have to traverse the Astral Plane and find a Demiplane with an ancient battlefield that has a fortress in the middle with a being of sentient magical energy that eats time itself. We have to get to and navigate the fortress in a reality where dimensions themselves are in flux, walls and gravity shift seemingly at will. A magical storm rages that fires off spells at us while we try find our way around and the creatures that fought the war are found as undead, spectral or magically animated versions of themselves. This is the kind of thing epic characters will find challenging. Let them bring all their magical equipment and class shenanigans. They will need them here!
We are currently in an epic campaign where we have to traverse the Astral Plane and find a Demiplane with an ancient battlefield that has a fortress in the middle with a being of sentient magical energy that eats time itself. We have to get to and navigate the fortress in a reality where dimensions themselves are in flux, walls and gravity shift seemingly at will. A magical storm rages that fires off spells at us while we try find our way around and the creatures that fought the war are found as undead, spectral or magically animated versions of themselves. This is the kind of thing epic characters will find challenging. Let them bring all their magical equipment and class shenanigans. They will need them here!