Re: Re: Re: Re: Re: Re: Re: 3e is too fast for me
Bendris Noulg said:
Considering that many people complained that a lot of 2E's rules were arbitrary, doesn't the general acceptance of 3E's own arbitrary features seem a bit contradictory?
no. perhaps it just means 3e's arbitrary features match the majority's arbitrary tastes better than 2e's arbitrary features.
Being that I've achieved it [level 20], I'd say those that were unable to were victimized by their own lacking, not one of the systems.
perhaps. personally, i tend to get bored with a campaign or character after a year to a year and a half, and like to switch systems, genres, themes, and such on a regular basis. if this "short attention span" is a lacking on my part, so be it. (although i don't view it as a defect. where some gamer may have spent the last 15 years in one fantasy campaign, i've been through 3 different fantasy worlds, a sci fi game, espionage, supers, horror, anime, and much more. he's been playing one character consistently; i've played nearly a dozen. he has depth of experience; i have breadth. one is not necessarily better than the other.)
given that i (and it appears most other gamers (or at least the majority of those surveyed by WOTC)) will change campaigns every year or so, i like the fact that i will now have the chance to experience the full breadth of 3e's core rules (levels 1 to 20). that's the only "magic" to level 20 -- in the core rules as written, that's the endpoint. there is no progression after that. you haven't "won" the game -- as you say, you win every time you have fun gaming. all 20th level marks (prior to ELH) is the point at which advancement ends.
in previous editions of D&D, we'd keep playing short campaigns and go from 1st level to about 7th or 8th before moving on. continually playing 1st-to-8th campaigns gets boring to a gamer like me who prefers breadth of experience to depth.
Now, however, the system caters to the power-gamer and the RP minimalist, setting a goal that, as stated earlier, is false and contrary to the nature of the game: A goal that seems to demark a point of winning a game when the only way to really win is to have fun, which can be achieved at any level of play.
i don't agree that 3e's goal is to "win" it. i don't get that feeling from reading the rules.
i will agree that the game does seem to be geared toward "powergamers and RP minimalists," as you put it. i don't think that's a bad thing. i would most likely count myself in that group. i think the silent majority of gamers would also fall into that group.
De gustibus non disputandum est.