Level of Play

Levels you play (multiple choice!)

  • 1st

    Votes: 83 81.4%
  • 2nd

    Votes: 84 82.4%
  • 3rd

    Votes: 90 88.2%
  • 4th

    Votes: 94 92.2%
  • 5th

    Votes: 96 94.1%
  • 6th

    Votes: 97 95.1%
  • 7th

    Votes: 95 93.1%
  • 8th

    Votes: 91 89.2%
  • 9th (name level)

    Votes: 89 87.3%
  • 10th

    Votes: 83 81.4%
  • 11th (paragon tier)

    Votes: 67 65.7%
  • 12th

    Votes: 67 65.7%
  • 13th

    Votes: 50 49.0%
  • 14th

    Votes: 43 42.2%
  • 15th

    Votes: 36 35.3%
  • 16th

    Votes: 30 29.4%
  • 17th

    Votes: 28 27.5%
  • 18th

    Votes: 24 23.5%
  • 19th

    Votes: 24 23.5%
  • 20th

    Votes: 23 22.5%
  • 21st + (epic tier)

    Votes: 22 21.6%

  • Poll closed .

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I have only been ever to play in one group for more than a dozen levels, and usually for only a half a dozen.

Therefore, I greatly appreciated the Fourth Edition wherein the characters started off exciting and versatile. We could enjoy an heroic atmosphere right from the start even if we only played for a short time.

My point is that the number of levels up to 20th or 30th does not matter to my groups (and probably not for a great many others like ours). What matters is how much fun we can have while we do play.

(That said, I do love reading up on Epic Destinies and Artifacts and Princes of Hell.)
 


Levels 1-5 are typically the sweet spot in terms of playing the game without number inflation overwhelming the D20 mechanic.
Higher levels introduce a lot of options that slow down the game and lead to too much accounting and rules focus. It's also a big narrative and world building hurdle to have the characters continue to be challenged at higher levels while still maintaining the illusion that they actually exist in a credible game world.
 

I'm a bit surprised at how many votes 1st level is getting. From a lot of talk I've overheard, I had expected there would be a sharp drop on 1st compared to 2nd.
 

1st level in 4E is a pretty great tutorial level. Lets you learn how to play your class and build before the complications start to add up, and gives you a chance to play with your at-will powers before they become a consolation prize.

In the old 2E days, I don't think I ever saw past 5th level. 3E I only ever managed level 1.

In the 4E game I'm playing in, we've reached level 11, and are soon to hit level 12. In the 4E game I'm running, the PCs are about to hit 6th. Personally, since I only run a 5-hour game every other month, if somehow my current game breaks up, I'm starting the next campaign at whatever level this one ends, so I can experience the whole game and not get stuck in that restart cycle.
 

We start at 1st level. Most games I've been in, by the time the game hits somewhere between level 9-10, the DM starts looking into ending the game, which happens somewhere between level 11 and 14.

Level 1-10 is easily the levels I've played the most. Actually when I look at the poll graph, I'm finding it to be a good representative of my play experience. We typically don't spend to0 much time at levels 1-2. 3-8 is usually the heart of a campaign. After 9, things start to die down, and each level is played for a brief period of time leading up to some sort of finale. The high teens are sparsely populated in my experience.
 

In 3e I liked 3 to 8 or so.

In 4e I like 1 to 10 or so (1st though is really just for training as someone else mentioned.)

I tend to like the levels in which you have a decent amount of options and power without getting overwhelmed.

Also the levels in which the core of the game to me (kicking kobolds, punching skeletons, thrashing bandits, wrecking taverns, money still has value for things other than magic items, not a lot of magic items, sinking in the mud) works the best.

I'm always sad that some of the stuff I love the most tends to be outside those levels (drow, beholders, minflayers, etc.)
 


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