"Leveling" a warhorse.

Question said:
Yea but i would say its an unfair loss in trade.

I mean one of the first things you get past the +1 melee enchantment is holy, since it is so useful anyway.

Im thinking of sticking 4 level of fighter on the unicorn, as opposed to say, the 4 magical beast HD. The problem is the monster feats arent bonus fighter feats, and im not quite sure what fighter feats to take(besides imrpoved toughness).

Oh and can someone explain how the mount interacts in battles?

Do i roll init for the mount? Since the mount is the one moving can i only move during the mount's turn? What about attacking, etc?
Instead of Holy, you can aim for Bane (evil outsiders) and Bane (undead). Plus, like I said, you could go easy on Wis and really punch up Str and Cha.

The unicorn *must* have its first 4HD as magical beast. After that, if you're going Fighter, I'd say: Ftr1 - Weapon Focus (horn), Ftr2 - Improved Toughness and Ftr4 - Weapon Specialization (horn).

As described under Mounted Combat in the PHB section on Combat, the mount acts on *your* initiative.

Oh, here's a pretty thing: if you're an elf, you can take the elf paladin racial substitution levels (Races of the Wild). Level 5 lets you have a LG unicorn as a mount, and it progresses with you.

Oh, and if you're big on mounted combat, you should take the 3-level PrClass Wild Plains Outrider (Complete Adventurer) before going Cavalier. Lots of neat stuff, and it also advances your special mount.
 

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Except that bane evil outsiders/undead wont work against all the other evil creatures/humanoids. And true, but i would only really play paladin with a really good roll(MAD otherwise kills it).

If i charge, the unicorn also gets one attack, correct? And it also gains the +2 charge bonus?
 


brehobit said:
Yeah,
the Five Nations book has rules for magebred brown bear mounts. Those are gross. And, in Eberron, legal as druid animal companions.

Mark

I thought the ECS said that Magebred animals are never available as Animal Companions...


Eh, nevermind. :confused:
 
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Question said:
Oh and can someone explain how the mount interacts in battles?

Do i roll init for the mount? Since the mount is the one moving can i only move during the mount's turn? What about attacking, etc?

Oddly, I can't find the rule in the SRD. But the rule _is_ that your mount goes on your initiative.

Can anyone find the citation?
 


frankthedm said:
Handle animal + Advanced Dire wolf.

Advance a griffon to huge?

If you need horseshoes of speed, then Dire boar is your toughest and fastest choice. Sadly, they are a touch suicidal.

Rhino? a tough slow, but thier charge is pretty nice.

One thing that isn't clear to me is whether you can train a non-domesticated animal. Handle Animal includes DCs for rearing wild animals (though it doesn't give time frames), but it does not otherwise say you can "domesticate" a wild animal.

I suppose one could argue that Handle Animal does not specify that an animal must be tamed before it can be trained, except that the text for Rear Wild Animal does suggest this.

Can anyone clarify?

--Axe
 

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