Klaus
First Post
Instead of Holy, you can aim for Bane (evil outsiders) and Bane (undead). Plus, like I said, you could go easy on Wis and really punch up Str and Cha.Question said:Yea but i would say its an unfair loss in trade.
I mean one of the first things you get past the +1 melee enchantment is holy, since it is so useful anyway.
Im thinking of sticking 4 level of fighter on the unicorn, as opposed to say, the 4 magical beast HD. The problem is the monster feats arent bonus fighter feats, and im not quite sure what fighter feats to take(besides imrpoved toughness).
Oh and can someone explain how the mount interacts in battles?
Do i roll init for the mount? Since the mount is the one moving can i only move during the mount's turn? What about attacking, etc?
The unicorn *must* have its first 4HD as magical beast. After that, if you're going Fighter, I'd say: Ftr1 - Weapon Focus (horn), Ftr2 - Improved Toughness and Ftr4 - Weapon Specialization (horn).
As described under Mounted Combat in the PHB section on Combat, the mount acts on *your* initiative.
Oh, here's a pretty thing: if you're an elf, you can take the elf paladin racial substitution levels (Races of the Wild). Level 5 lets you have a LG unicorn as a mount, and it progresses with you.
Oh, and if you're big on mounted combat, you should take the 3-level PrClass Wild Plains Outrider (Complete Adventurer) before going Cavalier. Lots of neat stuff, and it also advances your special mount.