MonsterMash said:Old one,
That's quite similar to what I do, but I will allow a new feat that matches what they've been doing, e.g. a fighter can pick up Greater Weapon Specialisation, but not something not related. Likewise you can increase levels in the current class, but not suddely add levels in something else without a training opportunity.
Cor Azer said:Very cool.
Is it much bookkeeping on your part?
The problem with that is that it also takes a lot of adventures to level up, which take up real world time, not just game time. I don't mind Timmy the wizard being really powerful when he meets his dad again after adventuring. I don't mind that this takes only a year of real-world-sitting-around-the-table-campaign time. I do mind that dad thought Timmy only left home three weeks ago, and now suddenly he's a 10th level wizard.robberbaron said:If you want your players to spend more time levelling then give them fewer XPs.