Levelling up

Do you require training to level up your characters?

  • Yes, formal training is required.

    Votes: 19 9.5%
  • It depends on the class/ not every level or skill

    Votes: 48 24.1%
  • No, adventuring is how you get better at adventuring

    Votes: 123 61.8%
  • Whatever they did in OD+D, all else is a pale imitation

    Votes: 9 4.5%


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I require training of my PCs. If they want to train solo, then it takes 1 week per class level of the class they are levelling in. (For example, a Fighter 3 who levels and adds another level of Fighter requires 4 weeks of solo training to gain new abilities.) If they work with a trainer, it takes 1 day per class level. The exception to both these rules is that, when gaining a level in a new class, they must train with a trainer for 1 week.

Anyone who has levels in the appropriate class at least the equal of the PCs new level in that class can act as a trainer. This means that another PC may train them - but cannot undertake their own training at the same time. That's an eight hour a day job - just like magic item creation.

I am toying with the idea of requiring a trainer for any new ability, including feats and new skills, as well as new class abilities but that does complicate matters.

PCs require downtime to train. It doesn't happen on the fly during adventures - although I might allow a modifier on the time required if they inform me that they are training with another PC every day for an hour. Mind you, if the fighters are having mock battles in the middle of the dungeon, I would be checking more frequently for wandering monsters!!
 

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Above is an example of how I give out XP.


Any of the feats and skills or other abilities listed on here can be gaiend automatically upon receiving a level, no training required. I make the choice of feats, etc. . based on things the character during the last adventure that might be reasonably improved.

In the above example, Martin had been doing a lot of each of the listed (sometimes I might put a point cap one skill (i.e. "no more than +1" or something), he had also taken a beaten, made many will saves (though failing lots qualifies ya for it as well) and fired his crossbow a good deal.


Anything else a character may want (like a feat not listed in the XP award) will have to find someone in-game to teach them and make the time for the teaching to be done. Of course, PCs can also train each other. Okay, well sometimes they cajole and convince me to let them pencil something in by making a good case for it.

"Other Awards" is for action dice and hero points.

The quote is just something I like to include - sometimes it is a warning, sometimes it is a clue, but usually it isi just something characteristic about how the character has been doing.
 



Crothian said:
No training, I like the idea of training but have yet to really figure out a good way to do it. It is easier without training and seems to make the PCs happy.

Same here. I even tried some 'mentor' stuff for a little while. Of course as soon as the PCs left the city they were based in the mentors were left behind. I just found that training did not increase the fun og the game and, if anything, really got in the way.
 

Ranger REG said:
What about new features, like a Paladin being able to cast divine spells at 4th level? Is that suddenly granted to him, or should he require some kind of training much like 1st-level clerics would go through? Or how about Ranger gaining a new Favored Enemy? Should I limit his choice to the monsters he's exposed prior to gaining this feature, or should I allow him to seek training from another ranger for a monster he never knew?

Hmm. Just adding to the discussion. ;)

For paladins, in my game, I would (if there were any paladins) rule that they do indeed just 'get' the ability to cast spells. It is a boon from their diety for their loyal and steadfast service. The Ranger's Favoured Enemy ability has always ,ime, been used on the monster type the party has encountered the most. The player wants the bonus to defeat the most common mon sters encountered and I can't blame them. If they wantd to select something they had never fought, seen or even heard of I would like a good story as to why this was choosen. I'm not saying I'd deny their request but I'd like to see the reasoning behind it.
 

I'd actually like to have PCs level up during a session sometimes, for example when they have a major conflict coming up that we couldn't squeeze in the week before. However, having the players prepared ahead of time is more than I can expect, especially when I never know who'll show for a session. :(

I love the idea of giving extra bonuses for training the way ThirdWizard described. Veeery spiffy.
 

Generally, if a PC is picking up something brand new, then I require a short downtime (1d4+1 days with modest expenditures). There are exceptions to this, such as picking up a whole new class, a knowledge skill or a craft skill - since I feel these take more time to pick up. PCs immediately receive (well, after an 8-hour rest period) BAB and saving throw improvements, new hit points and new spell slots for spell levels they already have access to.

Training Required:
  • New skill
  • New feat
  • New class skill
  • Gaining a new class
  • Gaining a new spell level
No Training Required:
  • Improving a skill already known
  • Picking up another iteration of a class skill
  • Picking up a logical extension of a feat chain (improved unarmed attack when you have unarmed attack)
  • Picking up another iteration of a feat you already have (adding improved turning x2)
  • Adding spell slots of a level you can already cast
This does lead to occassions when PCs might be level x.5 until they take a breather for some training.

~ Old One
 

Old One said:
PCs immediately receive (well, after an 8-hour rest period) BAB and saving throw improvements, new hit points and new spell slots for spell levels they already have access to.

Training Required:
  • New skill
  • New feat
  • New class skill
  • Gaining a new class
  • Gaining a new spell level
No Training Required:
  • Improving a skill already known
  • Picking up another iteration of a class skill
  • Picking up a logical extension of a feat chain (improved unarmed attack when you have unarmed attack)
  • Picking up another iteration of a feat you already have (adding improved turning x2)
  • Adding spell slots of a level you can already cast
This does lead to occassions when PCs might be level x.5 until they take a breather for some training.

~ Old One
Old One, that's the feeling I was wanting - consider your system adopted on Phillip Island!

No, wait, on second thoughts - I want to adopt your system but with "No Trainer required" instead of "No Training required".

Could you clarify a point, please? Where you list "a new class skill" do you mean "a new class ability"?

Thank you! :)

'Nock
 
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