Levelling up

Do you require training to level up your characters?

  • Yes, formal training is required.

    Votes: 19 9.5%
  • It depends on the class/ not every level or skill

    Votes: 48 24.1%
  • No, adventuring is how you get better at adventuring

    Votes: 123 61.8%
  • Whatever they did in OD+D, all else is a pale imitation

    Votes: 9 4.5%

ph34r said:
In the games I play in (and the few I run) players can level when they get the XP. No need to train since that's what you've been doing since the previous level.
Too bad it's not like that in the school system: You learn basic arithmetic and then you train yourself until you are well-versed in trigometry. ;)
 

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Ranger REG said:
What about new features, like a Paladin being able to cast divine spells at 4th level? Is that suddenly granted to him, or should he require some kind of training much like 1st-level clerics would go through?
Well, that works like with "The Order of the Stick"; jump a few times and look at your shiny new features :D! Okay, okay ;). I always thought that divine spells are something granted to the char, so he might have a dream showing him "the new ways", or it's simply a new idea during meditation.
 

Varies depending on the kind of game I want to run. In my pulpiest, heroic games level advancement just happens at the end of a session (or, in some extremely rare cases, in the middle of a sessoin). It's in keeping with the chaotic, frenetic pace I want the game to have.

In other campaigns, where I'm trying to create a more measured mood, I require training.
 

I love the IDEA of training, but most of the games I run have very little downtime or room for it. So while I'd love to implement some training requirements, the plots I have going are just too fast to allow for it. So we even have leveling in the middle of an adventure.
 

Normally I don't require players to seek out trainers, but I just started a C&C campaign, and I houseruled a few feats into the game. I'm thinking of making the PCs find a trainer for the feats, but I"m not sure yet. If I do I may only require formal training at every other level.
 

Training is not required. Training will get them bonuses, however. Seeking out a mentor, teacher, or Obi-Wan and roleplaying it will get them tangible in-game bonuses. Here are some examples of what my current PCs have attained IMC.

Bruin (Barbarian 5) - Has mastered unlocking his inner strength further. He can haste himself as the spell for HD/2 rounds every day, but only while already raging. This takes a toll on his body, however, and whenever he does this he takes 2d6 points of damage per round from stressing his muscles far beyond what they are meant to do.

Vadan (Ranger 5) - She has found a focus by spending time on the Upper Planes. She can now focus the pure energy of the planes into an attack. As a full round action she can add 2d6 holy damage to any attack. When on the Upper Planes doing this she suffers no ill effect; on a Non-good and Non-evil plane she takes 2d6 points of nonlethal damage; on an Evil plane she cannot even attempt this. The more she attempts to do this per day without rest, the worse the side-effects.

I have had a great time roleplaying their training, it gives downtime between adventures, and it gives them a definite tie to a person or area. I don't associate these abilities with leveling, but they might get a new ability every 2 or 3 levels if they put the time into the character. This also has a great benefit of giving them a personal connection to the character and a sense of pride at what they can do themselves. It also opens the door to NPCs having abilities that arn't covered in the rules in a tangible way that they can understand.
 

Nothing of the options given.

I require characters to spend some time (mention here and there as appropriate) with something, which could be related to learning a new skill/ability, but there is no formal training required or anything. For example, when picking up a new knowledge skill, some time in the local library might serve. Often adventuring is enough explanation, too, especially for raising existing abilities, which are used regularily. In most cases, the players know what they want to learn next level and can do that during the current level at some point or another. Usually it's then a day off, if the characters have collected enough XP to level up, to reflect on what they have learned and actually gain the level. It's neither *poof* there you are, nor a trainer required to show you how things are done.

Bye
Thanee
 

I don't roleplay training, although at the end of the concluding session (where the adventures end), I give them their XP they earned for going through the adventure. If they level up, I stay there post-session if they need help.

When the next adventure starts, the story does not begin on the next "game" day, it's several "game" weeks of PCs' rest, recuperation, and training.
 

Am I the only person who remembers leveling in real life? You're in the middle of using a skill and suddenly, your recent experience using it all coalesces and you can literally feel yourself getting better at it. I certainly have. I recall leveling in the middle of a radio debate, another time, I leveled while making a rice dish.

Before I had these two experiences, I had a lot less respect for RPG experience systems because of their apparent lack of realism. While I think the real world "experience system" more closely resembles Runequest than D&D, it is undeniably true that we do learn things on the fly, so why not model that in-game? On the other hand, I'm pretty sure I gained another D4-1 hit points during that radio debate.
 

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