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(LHHS) The Light Hearted Hack n' Slash Game (I)

Krindor moves forward and around a hay bale (to E5). Keeping her sword in a defensive stance (Fighting defensively, AC 19). She speaks to his newfound companions in a stoic voice.
"This is a spawn of evil. Beware of the tricks it may know."
Then, with a stronger voice, she speaks to the creature.
"Servant of Evil, surrender or I will strike you down in the name of Elishar!"
 
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Hearing from the virtuous that the thing is definately evil, Brawn feels a sense of outrage at the thought that the thing may have deprived the former-screaming person their life.
He moves boldly up to within range for HIM, and cuts a big swath with his Swordial (what he calls his big sword for saurials), hoping to end the creature's foul existence.

Brawn yells out "For the dead guy!" before striking. (Retribution is important to him)

[move around the haybales to D2, 2-handed attack with Fullblade.
If he can't get there, he'll go thru the haybales.

If the creature tries to attack him, he'll use the AoO to smack the thing back to it's square with Large and in Charge (LaiC)

Question: could he still Reach the creature from D3?]

OOC: edit: thanks for the answer cs.
I ask because (usually) diagonals are considered 5' for the first one, 10' for the second one.
So if Brawn was at D4, he couldn't reach the creature with a melee weapon that doesn't have reach, right?
Also: I don't think I'm right on the LaiC interpretation.
If the creature starts 10' away, he can just do a 5' move and not provoke an AoO.
It's only when they start out 15' or more away.
 
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Map_Update.gif

Everyone's movements and readied actions are fine, done, set. Not a single person failed any checks, or failed to balance through the hay. I'm moving Novyet up (already has high Initiative count) so that his action isn't completely wasted... Now for the Action...

The party is broken off into sections, Brawn leading the way around the hay bales. Just as Brawn once again looks upon the green skinned creature, he sees the smile on the creatures face. Brawn thinks for a second that this smile is kind, but is denied the ability to believe it when suddenly a Throwing Axe flies out at Brawn. Brawn only sees the smile for a second before the creatures fierce muscles tense with fighting adreneline. In Giant the creature speaks, "I am stronger!"

18 rolled, modifiers added, Brawn is hit by the sudden attack. 7 points of Slashing Damage

Blood spills out of Brawns Secondary arm (Left I assume) as the axe cleaves a chunk of meat out of his arm. Brawn is unfazed by the development, however, and rushes forward with his weapon in hand. The creature's smile fades as Brawn brings his weapon down on the strange green fleshed creature.

1 rolled, modifiers added, Brawn misses horribly

The Troll's smile appears again as Brawn misses with his weapon completely. The troll screams out in Giant again, "Stronger, and Stronger, and Stronger !!!" as the ad-hocked adventuring party gets ready to unload their full power on the Green Skinned abomination.

The dice appear to be on the DM's side this round...

23 - Novyet/Fangtooth
22 - Kalanyr/Khelon
12 - Lichtenhart/Mak
11 - Dalamar/Krindor
10 - Darkwolf/Khala
5 - Macbrea/Yorick
4 - Reapersaurus/Brawn
4 - Blanka/Creature

*Novyet is actually positioned at D9, my mistake.
 
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Lichtenhart said:
Look at the wimps! They're trying to be sneaky! I really should show them how to do that sometimes. Now I have to kill a monster and make a good impression on Krindor. Look at her concentration! at her devotion to duty! at her hips! Where have all man-eating monster been when I needed them?

OOC: I'm not so sure you won't detect Mak too, Dalamar :D


Noticing the big reptile guy at his right, the imp strides forward, trying to outflank the green hulking beast.

OOC: If I got it right, 30 ft movement will get me in A4. Then, if Blanca decides to feast on me, I'm going full defense, otherwise I'll delay till Brawn gets in and flank it.

I'm fine with either or, but you can't take both. Full Defense only allows a 30 foot move. If you want to make a double move (for Flanking) last round... that's fine as well....

My assumption is full defense, since Brawn would miss either way (a 1 is always a miss, but I don't use any critical failure stuff unless it's really important for coloring).
 

Khala moves to C5 and unloads a magic missile at the ugly green thing!(unidentified thing...not the lizardmen or sauriel ;p)
 
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OOC: Let me get his straight: In this round blanka threw the axe to Brawn, so now (after I took a MEA to move to A4) he is unarmed, right? So I can double move to A2 and flank it the next round without AoO for passing through A3, right? If this is the case move me to A2, otherwise I'll stay where I am in full defense.
OOC:

Mak stops for an instant wondering about his next move to do, then rushes in Brawn's help.
 


Brawn is at D2 right now. If you want to move him to D4 that's suitable (anywhere you could have moved to last round without editing the results of last round is fine with me).

Lichtenhart -

Got me confused... your located where it shows you on the map (A4) which is your earlier post. Then you said you either wanted Full Defense, or to move to flank... which sounds to me like you either want full defense, or you want to take a double move.

Either is fine (this is refering to your movements last round).

But this round, you can move to A2 to get into flanking position.
But um... It "could" cause an AO because the creature could have natural weapons (in case you didn't consider that, which is reasonable).

Blanka delayed his action last round to "throw my pretty axe at anything I see first." Actually, Blanka has had that up ever since his original round (init was at 20) after the Paladin failed to move silently opposed to his Spot.

Brawn just happened to be the more likely spot considering your still "in" the hay.

You can choose to double move to A2 this round and get flank next round without AO of course, that is always an option. Double moves never risk AO.
 

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