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(LHHS) The Light Hearted Hack n' Slash Game (I)

Brawn will continue the pin, if that's the smartest-looking thing to do.
Otherwise, he'll get a shot in as well. (1d6+STR bonus using spiked armor)

"uuurgghh!! This guy tough to hold down.
Kick him when he's down, everyone!
"
 

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23 - Novyet/Fangtooth
22 - Kalanyr/Khelon
12 - Lichtenhart/Mak
11 - Dalamar/Krindor
10 - Darkwolf/Khala
5 - Macbrea/Yorick
4 - Reapersaurus/Brawn
4 - Blanka/Creature

Khelon's Charge: 11 rolled, misses everything.
Mak's Acid: (I'm Delaying you till last for this action)
Krindor: Heals Mak for 4 hp.
Khala: Full Defense
Yorick: 16 rolled, successful, 10 pts.
Brawn: 19 rolled, 7 pts.
Blanka: (Out Cold)
Mak's Acid: Finishing Touch to kill the troll is to CDG it with Acid.

I imagine Khelon rushed forwards and tried to cut the troll, but it's thick skin and armored body prevented it. Mak was unconsious at this moment, but I gave him the benefit of the doubt so I delayed him. Krindor brought Mak back up. Khala stood by watching the brawl. Brawn and Yorick totally finished off the creature, wearing it out. Then Mak (probably a little vengeance in his eyes) finished off the troll by pouring acid over it's body.

I assume that the acid only can disolve "most" of the troll, but a Knowledge check DC 15 would easily reveal that you need to burn trolls or treat them in acid to kill them, so I'll wait and see what you do.

Half-Troll
Medium-sized Giant
Hit Dice: 6d8+18 (42 hp)
Initiative: +1 (+1 dex)
Speed: 30 ft.
AC: 21 (+1 dex, +4 natural, +4 monstrous scale mail +2 masterwork large wooden shield)
Attacks: 2 claws +7 melee (or masterwork bastard sword +8 melee), bite +2 melee; or masterwork throwing axe +2 ranged
Damage: Claw 1d4+3, bastard sword 1d10+4, bite 1d4+1, throwing axe 1d6+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rend 1d8+4
Special Qualities: Regeneration 3, scent, darkvision 90 ft.
Saves: Fort +8, Ref +3, Will +3
Abilities: Str 17, Dex 12, Con 17, Int 8, Wis 9, Cha 8
Skills: Listen +5, Spot +5
Feats: Alertness, Iron Will
__________________________________
Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary, Team (2-4), or squad (6-10)
Challenge Rating: 3
Treasure: Equipment
Allignment: Always chaotic evil
Advancement: By character class
________________________
Encounter Level: 3
Circumstance: Average Difficulty
Experience Reward: 900 xp x 1.0
Treasure Reward: 900 gp (Equipment)

Half trolls are the genetic runts of troll society. They are equally fierce and agressive compared to thier bulkier cousins, but they are physically weaker than normal trolls. Half-trolls can be born in any troll clan, and are not actually related to any other species. Sometimes half-trolls, with thier slightly keener intellects, can become the leaders of a lesser troll tribe, and on rare occations they are able to join human society as normal members. Half trolls tend to have more body hair than other trolls, and are less lanky. Half-trolls are proficient in medium armor and carry human weapons to make up for thier weaker standing in troll society. All trolls are proficient with simple weapons, and most half-trolls are proficient in all martial weapons. Most Half-trolls encountered have acquired at least some masterwork equipment in the spoils of hero-hunting that is so traditional in Troll society. Sometimes bits and pieces of trolls armor hint at magical protection. Certain pieces of most Troll armor were at one time part of magical vestments. Half-Trolls cannot use human armor normally, bits and pieces of many different armors are combined to form the crude armor they wear, destroying the enhancement of the magical armor.
 

With a sigh of relief, Krindor picks up some hay and wipes the blade of her sword. After making sure it has no stains, she returns it to its sheath.
She then straightens her outfit and wipes the dust, that she got when she knealed to heal Mak, off her knees. After getting all done, she heads to Mak.
"You should watch your arm for a while, it isn't completely healed yet."
 

Brawn walks over to Yorick and gives the equivalent of a Lizardman "high-five".
In Dracopnic, Brawn says "Great thinking there, Yorick.
You rassle good.
That was fun, we should try that again sometime.
"
 

Khelon, spontaneously casts Cure Minor Wounds x3 on Mak, swapping out his 0th level spells.

"Join the church, free the world they said. More like join the church heal the world. Oh well guess I need something to do. "
 


Khelon checks if the wounded man is alive and if so stabilises him, then gets a Potion of Cure Light Wounds from his pack and gives it to the guy.
 
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Kalanyr said:
Khelon checks if the wounded man is alive and if so stabilises him, then gets a Potion of Cure Light Wounds from his pack and gives it to the guy.

I'm going to delay the stabilize and cure light on her briefly to describe just what your looking at:

A woman who's arms and legs were ripped off so that a Troll could eat the meat right off of the bone. Her heart and internal organs are in decent condition, but you can't confirm that healing her is such a great idea.

If you were a higher level cleric who could cast regenerate and revive and things along those lines, this could be a job you could handle, however your looking at someone who will likely be in extreme pain if you bring her back to consciousness.

[Meta]Kalanyr, this is a little bit of DM styling instead of ruling based on game rules. This woman is not dead right now. Because you are not threatened, I will allow you to stabalize her easily. I will allow you to heal her back up to full HP with your cure light potion, however, you must choose to let that recovery wake her up or not. If you wake her, you can speak to her, but I don't think her reaction will be very good with her scars and missing limbs. Basically your stuck with a moral Dilemma: Wake a woman up that will never naturally recover from her wounds (unless you can find the appropriate cleric or such), or let her die, find her friends and family, and have a proper burial.[/Meta]
 

After the first spell cast on him, Mak says: "Oh, thanks, but don't waste your art on me, Khelon; can you do anything for her?." pointing the the dying girl. Can you give me a hand to drag taking this beast out of here, Brawn? Will another fask of acid work, Khala?"

Actually, ugly beast, I'm very sorry I didn't hurt you more.

While he wait for the answers, he searches the remnants of the half-troll for anything valuable, trying not to look too obvious.

OOC: What's a little pick pocket between friends?
 
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Stabilize and use the potion, leave her unconscious.

"I suggest we find some help for this person, these wounds are far beyond my meager skill to rectify. Does anyone know of a powerful cleric around here?"
 

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