• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(LHHS) The Light Hearted Hack n' Slash Game (I)

Krindor smiles slightly at the lizardman's way of talking.
"I don't know if the 'elfsie' is lieing or not. But he is an evil person, and I don't associate with evil except to take it down."
 

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"Ill make sure you regret turning your backs to me. Commoners, disgusting, insignificant, commoners..."

And with that, the man stomps off with an elvish look of, "I'm better than you, and you don't even deserve to act like that" in his stride.

Now you all return to the end (pay the usual 5 silvers per room please) and can get a good nights rest, or explain to your breton friend who is tending the woman what just transpired.

If your ready to push the story on, you can just tell me your character is going to sleep, however if you want to stay up a bit longer for a handful of more leads, I welcome the opportunity to present them.
 

Hum... just realized you guys did overcome a threat, since an Aristocrat's power comes from thier skills and not thier power. I think a small xp reward is suitable.

Let's see... xp... 150/5 earns you each 30 more xp. I'm rewarding Kal for watching the woman, with 30 points for himself. So that's 30 points all around.
 

Upon returning to the inn Yorick pays for a room for the night. He will glance in on Khelon and tell him in common, "The elfsiessss wasssn't a good man. We decided his offer wassssn't very good. I think Brawn and Me are going to go kobold hunting tommorrowssss. Iffin you want to come along you are welcome to do sssoo."
 

Having watched the elf leave closely, Brawn followed the rest back to the inn.
He'll tell them he'll see them tomorrow, and "I hope we get to fight some bad kobolds or sssssomething" before returning to the stable and his bed of hay and belongings.
 

Krindor goes through his coins and then sighs.
"Will one of you kindly lend me two silvers, it seems I don't have enough. I will of course pay them back when I can."
 


"Don't bother money, milady." says Mak as he hands a gold piece to the innkeeper.
"May you have a resting night and peaceful dreams!" he adds performing an elegant hand-kissing.
 

Khala chuckles to himself watching his companions try to one-up each other when helping out the lady paladin. He places 5 silver on the bar. "One room please."

After collecting his key he goes back and listens for more rumors.
 

Darkwolf said:
Khala chuckles to himself watching his companions try to one-up each other when helping out the lady paladin. He places 5 silver on the bar. "One room please."

After collecting his key he goes back and listens for more rumors.
The night is dim, and the innkeeper is short for words. He simply states, "Here." The Skinny pale little man passes a parchment across the table at you. It is unfolded before your eyes, and inside there are 20 pieces of red rope. It's a little sticky when you touch it, but it's obviously not an adhesive.

"Take these downstairs to Obeseda. She's quite knowledgable about things beyond her dormatory, dispite the fact that she never leaves. She might be able to help you out, but watch yourself around her. Also, I warn you not to simply hand her these sticks. She's liable to bite your arm off if you do that. Throw them, or drop them on the ground. Don't do it all at once either. She won't have any reason to talk to you if your not giving her something, and the only use for gold to her is to keep me paid. Nobody knows how it is that she has so much gold either."

"If she doesn't have anything to tell you, you should wait till morning. Of course, you could always go out and try and find the Brother's Butcher and Barber. They walk the town late at night... and nobody ever sees them during the day. More often than not, I get visitors for them that only travel in the night as well... Who knows why..."

"They are a little quichy, so I recommend you don't approach them with an open hand. They oftentimes are the source for the only income at the appothecary, when the order strange sugars and syrups. They have a knack for being wealthy, but stingy, so they're a good bet for work."
 

Into the Woods

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