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(LHHS) The Light Hearted Hack n' Slash Game (I)

OOC: umm... Kal - after checking the rules, youare right.
However, I would be interested to know how many people actually play with this rule.
I think i'll do a survey sometime upcoming in the Rules Forum about it, because as far as i'm aware, I've never seen flat-footedness due to initiative order taken into account in a game (both RL and online).
To do so, there would have to be constant AC , modificatrions in the first round, depending on who went first.
Maybe I'm totally missing that aspect of 3E gaming (inexplicably), but I've never seen that.
You sure you want that much headache in every combat, CS?
 

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Rolled Darkwolf's Initiative: 21, and Spot Check Success. However, he was spotted.

Khala acts before everyone else, and raises mage armor.

Then, everything posted earlier happens as it did (ignore my post about Brawn's AO). Now we are ready to continue the round with everyone's actions.

OOC: charge the kobold that is located at square L2 assuming he is still standing there. If he moves I will close the distance to wherever he moves to. When I arrive there it will be a charge attack striking with my fist.

Alright, charge declared. Yorick rolls 25, smash. The kobold falls over screaming one of many kobold quotables:
"Oh *sniffle* ouch" as Yorick slams his fist into the Kobold OOC: I have a random kobold death phrase table....

Delay my action until last. If someone needs healing heal them.

Delaying his action.


Brawn shakes his head to recover from his daydream of munching on leafy tree-stars as the Dire Weasels (?!) approach.
(The daydream is to explain both the one in initiative and his Scent not picking them up)
(edit: It's 2 in initiative, with Brontos's 12 DEX)

If the weasels ("Yeah, buuuuuddy!") attack (god, I'm having a hard time keeping a straight face typing this), Brawn will whack one with his Tail Spike if they move within his threatened area.

If they end up next to him by his action, he'll do a full attack action : Claw-Claw-TailSpike on the one(s) close to him.

If they don't attack, or he needs to cover distance, than he'll move and close, drawing and attacking with his Fullblade.[/color]

Ok... Now bang, Brawn finally gets to attack.

20, 14, 18. Hit, miss, hit. 6 and 5 damage with each attack.6 damage to one weasel, and 5 to another.

and now...

The worst possible thing happens. You see four red-skinned kobolds come out of NOWHERE at your group. All wielding very crude spears, and charging the group. These wicked little bastards are called smoking kobolds, fire kobolds, red kobolds, or just plane EXPLODING KOBOLDS.

They rush forwards into positions shown on the map... but... Yorick gets an AO, Mak gets an AO AND READIED ACTION, and Krindor gets an AO. In that order.

Yorick gets a 16, a hit. Smashing into the kobold with his fist: 10 Damage right into it's skull. Bludgeoning damage... so... (heh). Next we have the other red kobolds charge against you. Rolls a 9, a miss. Yorick, you nimbly dodge that shortsword.

Mak, AO and Readied Action: 9 (miss), 18 (hit). 8 damage. Kill. Piercing Weapon. Uh oh...

The Red Kobold Charging Mak and Krindor... EXPLODES. Causing 1d6 fire damage to everyone within 5 feet. 6 Points of fire damage, but Mak gets a 17 on his Reflex Save, and Krindor gets a 16. Both are successful, and only take 3 points of fire damage.

No need to resolve Krindor's AO then, since it just exploded. The explosion sort of hides Krindor, but your still where you were last round.

Alright, you know the layout now, so I'll just do this whole round at once. Here is the map. The Red Ks are a bit blurry... but they are still somewhat visible.
 

What the ****! How could a race so wonderfully stupid have survived till now?

"Krindor! Are you well? "

Mak changes weapon again. He drops his spear (free) and picks up his bow. (mea with AoO)

"Oh I see you're not a very smart people. Prepare to suffer our wrath!"

Following an intuition, Mak fires an arrow to the Red Kobold in N7 trying to get his fellows nearby caught in the explosion.
 

"I am fine."
Krindor coughs from the smoke generated by the explosion but is otherwise still quite alright.

Wanting to stay as far from the exploding kobolds and still be of any use, the breton charges towards the kobold on O15 (I really hope these kobolds are even moderately close to the ones in MM).
 

Yorick noting the little guy with the shortsword will claw, claw and bite hit him!


OOC: if first attack kills the guy I will move upto the other red kobold.
 

Alright, Kal told me in chat what he's doing (what he did last round), and I'll assume Reaper (who goes last anyway, out of the PCs) will continue to try and annihilate some dire weasels.

Let's go...
 

Khala = 21 (Darkwolf)

Khala launches a Magic Missle at the nearest Dire Wolf (the unwounded one I do believe) for 4 points of damage. Simple enough.

Mak= 19 (Lichtenhart)

Mak launches an arrow in an attempt to place a nice explosion in between the kobolds. A 20 hits, and causes 5 points of piercing damage to the red kobold. The kobold tries to resist exploding, a 7 fails, and detonates (persay...) for 4 points of fire damage. The other kobolds try to make thier saves. 9 and 9, fail fail. Death to the kobolds... 4 points of fire damage each, they are down and flaming (persay...)

Krindor = 15 (Dalamar)

Oh ha, the paladin charges! And misses with a 9. If that kobold wasn't wielding a crossbow...

Dire Weasels!

All three focus on Brawn, still... trying to rip apart thier biggest agressor. 15, 15, 14... pathetic. All three miss your huge self.

Dire (er not...) kobolds!

I6 (Spear)
Moves around to attack Yorick. AO for Yorick. 8. Fail. Kobold rolls 10, and misses Yorick.

N11 (Spear)

Charges Brawn! Flanking synergy with the Dire weasel! A 6! WOW! Pathetic! Brawn's AO! Brawn swipes for a 14 to hit, and misses.

O15 (Crossbow)
Q16 (Crossbow)
R15 (Crossbow)

Crossbow Barrage at Krindor, who gets 1 AO against them. Krindor gets a natural 19, and then a 15 total... critical hit on an AO on a crossbow wielding midgit-lizard. I'm getting the crap kicked out of me here... 16 damage and it's SO VERY DEAD NOW!

Dang it... These kobolds need to retreat! NOW!

Oh... sorry I said that... cause um... ouch. Natural 19, then an 18 on Krindor. Critical hit for 9 points of damage. Thats to your weapon hand Krindor. You get a -2 to attacks with your primary weapon hand till you regain at least 5 hit points. The other bolt rolls a 5 and misses. Your at 0 health Krindor.

Yorick = 9 (Macbrea)

Yorick and the Claw Claw Bite... Miss hit miss 13, 18, 13. Yorick scores 8 points of slashing damage, causing a rupture (no save attempted) and the Kobold explodes. 3 Fire damage rolled, But Yoricks 27 reflex save saves him from most of it. You take 1 point of fire damage to your secondary claw hand. The Kobold next to you makes his save as well with a 15, and takes 1 point of damage (still standing).

Khelon = 6 (Kalanyr)

Khelon, seeing that Krindor was just hurt double moves to occupy the space of Krindor to provide some cover and heal Krindor as soon as he can.

Brawn = 2 (Reapersaurus)

Brawn tries to rip up some weasel! Bite into a slim jim! 11, 14, and 24 (crit threat). Then an 8... fails to crit. Brawn slams into the third kobold for 11 damage, dealing the final blow to the weasel hit earlier this round by the magic missle.

Hum... no more exploding kobolds left... as expected...



Well... the last of the horde seems to be out of the woodwork, and these guys look serious, like the mop up crew. They come in inbetween this round and right before next round. The new crossbow kobolds move out of hiding and lay down flat with thier crossbows pointed at thier nearest targets, trying to gain cover from any ranged attacks.

Two spear kobolds come up and point thier spears at Khelon, pointy stick charging... 9 and 11... misses.

The kobolds with crossbows all took two move actions so they are done till next round, and all are laying prone for cover.
 


Khelon looks around ,pausing for a second to grin at Mak.

" Maybe there are some good sides to being a healer after all."

(Swap Death Knell for Cure Light Wounds (1d8+1) on my turn)
 

Yorick will side kick the one he is at as he moves past it toward the fallen Krindor.


OOC: Yorick will kick the kobold and move past him. To square O9
 
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