Yes, life is broken. Life is seriously broken. Nothing is balanced, there is nothing fair about life.
It is possible for a person to encounter things like elephants, mack trucks, and scientologists regardless of their level of experience. And nothing comes with a challenge rating. How do you asses the threat presented by toy poodles or timber wolves without challenge ratings?
And party balance. There is no party balance. In any group there is always one person who dominates, maybe one or two others who make a substantial contribution, and the rest just follow along. There is no provision for ensuring equality of participation.
Then you have character ability. No attempt is made at all to balance abilities in life. None. People vary in ability. Often widely. That aint right.
It is obvious to me that who ever designed life gave no consideration to the things that make for a good game. Encounters can be grossly unbalanced, as can parties. Life presents participants with challenges they can't handle, and does so with distressing frequency. And life doesn't fudge when a player mishandles a situation.
But the worst thing about life? You have no real choice in the matter.
(Then again, it is eminately gameable.
)
It is possible for a person to encounter things like elephants, mack trucks, and scientologists regardless of their level of experience. And nothing comes with a challenge rating. How do you asses the threat presented by toy poodles or timber wolves without challenge ratings?
And party balance. There is no party balance. In any group there is always one person who dominates, maybe one or two others who make a substantial contribution, and the rest just follow along. There is no provision for ensuring equality of participation.
Then you have character ability. No attempt is made at all to balance abilities in life. None. People vary in ability. Often widely. That aint right.
It is obvious to me that who ever designed life gave no consideration to the things that make for a good game. Encounters can be grossly unbalanced, as can parties. Life presents participants with challenges they can't handle, and does so with distressing frequency. And life doesn't fudge when a player mishandles a situation.
But the worst thing about life? You have no real choice in the matter.
(Then again, it is eminately gameable.

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