Interesting stuff.
There haven't been any patron-specific invocations, only pact-specific ones. What I would like to see is a new pact option. The Warlock is unique in that it has two separate subclass choices, yet we've only seen new patrons.Okay, after thinking about it some more I'm a little miffed. Where are the additional Warlock Invocations specific to the Undying Light archetype? Just perusing the choices you get, few fit the thematic changes that the new archetype creates. Kinda dropped the ball on that Mearls and Co.... Also Searing Vengeance might be tooo gooood....
Thinking on this more, I've decided I don't like the random table of quirks. It's not that I mind having quirks offered, but I really, really don't like the soft implication that you have to have one. So, it's probably just a presentation thing.
So guys, can we just stop and talk about the fact that with the way the article is written RAW Deep Stalker can "Always cast these spells" rather than "Always have these spells prepared"
You don't have Spell Slots? You can cast these spells
You don't have the Components (Including the Verbal Component)? You can cast these spells
It may not be RAI, but atm, it is RAW to the playtest and will have to be changed/clarified if that wasn't the intention.
Not true, as the stance only lasts until the start of your next turn. As such, you would need to spend a bonus action each turn in order to keep the benefits from round to round.
what do you think is the problem with unlimited AoOs?
There haven't been any patron-specific invocations, only pact-specific ones. What I would like to see is a new pact option. The Warlock is unique in that it has two separate subclass choices, yet we've only seen new patrons.
For me this article points out two things:
1) I love the fact that 5e is so easy to make stuff up in. Imagine putting out 4e classes and subclasses this regularly. It would be a headache.
2) I am worried about things like the +CHA to Fire and Radiant. Not from a power point of view, but from having to care about damage types as a DM. I hated the fact that in 4e I could not just let somebody reskin a frost attack to be fire etc, or a hammer to be a mace as even tiny changes like this could break the balance wide open. It looks like a 1 level dip gives you +cha to damage with certain types. I don't want to have to keep a close eye on stacking bonuses to damage, or damage type substitutions.
Yay, yet another sorcerer who just can't blend in the crowd...
Shel Silverstien said:We all look the same
When we turn off the light.