Interesting stuff.
Well, I said the new close archery fighting style was better than archery and your point seemed to be "no, it's better if you take <feat X> and <feat Y>". So, my point was that if you have to take two feats for one option to be better than another and not factor in the cost then the first option *might* need work.Yes. What's your point? To tell me that there is an alternate cost to taking a feat?
Archery/Sharpshooter/Crossbow Expert is the superior sniper and overall damage dealer, while CQS/+4 Dex is more versatile. Again, party composition and campaign expectations would be the biggest factor in deciding which one is the better option (barring playing to your imagined concept, of course.) I can see many scenarios where I would take Archery over CQS, and that's enough for me to considered it balanced. Too much of the criticism is knee-jerk "But it has more benefits than the other Fighting Styles!"Well, I said the new close archery fighting style was better than archery and your point seemed to be "no, it's better if you take <feat X> and <feat Y>". So, my point was that if you have to take two feats for one option to be better than another and not factor in the cost then the first option *might* need work.
Still 8-12 levels into the game before that distinction comes into play.Archery/Sharpshooter/Crossbow Expert is the superior sniper and overall damage dealer, while CQS/+4 Dex is more versatile. Again, party composition and campaign expectations would be the biggest factor in deciding which one is the better option (barring playing to your imagined concept, of course.) I can see many scenarios where I would take Archery over CQS, and that's enough for me to considered it balanced. Too much of the criticism is knee-jerk "But it has more benefits than the other Fighting Styles!"