Interesting stuff.
I would only say a fully dead pc is a failure on the dms part is unless the players ask for it, our current game (im playing not DM) a player died when he threw a rock at a molten giant(Giants made from magma from WoW the dm stole them) there big bad and nasty he wanted to talk to one (bad idea) so he threw rocks at it to get its attention(even worse idea) and got well pummled into a small smooshed up mess(we where like level 2i think) in that case its fine imo but other than that i totally agree the game isnt supposed to be dm vs pcs
I would only say a fully dead pc is a failure on the dms part is unless the players ask for it, our current game (im playing not DM) a player died when he threw a rock at a molten giant(Giants made from magma from WoW the dm stole them) there big bad and nasty he wanted to talk to one (bad idea) so he threw rocks at it to get its attention(even worse idea) and got well pummled into a small smooshed up mess(we where like level 2i think) in that case its fine imo but other than that i totally agree the game isnt supposed to be dm vs pcs
I agree with everything here. I will amend my previous statement to make room for situations such as this where the player actively volunteers for death. Though I'd likely let them know they are doing something real dumb, especially if the character has a decent int.
I guess I disagree pretty strongly with both of you. It's never the DM's fault a PC dies unless the DM broke the rules to make it so. This idea that PCs should always win and not have any real threat of death makes me wonder why you all don't just sit around and narrate the adventure? The idea that if a PC dies it's the DM's fault unless the player specifically asked for it? That's a load of bullocks.
PCs can die all the time. Either from really bad choices the player made (like you mentioned), or from a myriad of other factors, like being unlucky in the dice rolls, or didn't plan well enough (not from anything the players did horribly, just that scenarios they may not have thought about).
Monster's aren't meant to automatically lose. Some are. Some are meant to lose only if the PCs plan really well. Some are meant to win. Most aren't any of these, they just exist as part of the game world. It's part of the game for PCs to follow risk assessments for everything they do. Raise dead spells aren't in the game to counter something the DM did wrong.
You're right that I haven't observed this phenomenon... cause as a DM, I'd never actually run my monsters in such a stupid, illogical fashion even though the rules "allow" me to do so.![]()
There is something to be said for trying to run fights at least a little bit "realistically" and not always game the system. LOL.
Not only do I agree, but IMX as a DM, I've found that when I don't game the system in such artificial ways, the players tend to do the same. Kinda neat, that.
I have to agree, the dumber I play my monsters, and by that I mean playing monsters as though they don't know they are in a game system that can be gamed, the more fun my players seen to have, and the more willing they become to also not game the system. Does this mean I purposefully have my monsters make choices that are less than strategically optimal given my knowledge as the DM (knowledge those monsters wouldn't have)? Yes yes it does, and that's totally fine, the monsters aren't supposed to win.
They aren't meant to lose automatically but they are meant to lose in the end. They are there to challenge but most assuredly not stop the PC's.
Except it's not artificial. When I did it to my players, it was not the plan, and it was not based on the rules, but it was the natural flow of how things worked out based on the monsters that were attacking them and the location and geography. I'd suggest people not jump to a conclusion to call things stupid, unrealistic and artificial until they've actually run into the situation to see if it actually makes sense in the circumstances. I see a lot of theorycrafting concerning this when I am speaking from direct experience. I posted the map and explained how and why it happened here in detail at the time. Maybe I can find the thread, but I recall a lot of people agreeing it made perfect sense given the circumstances.
Speaking for myself (and pretty much everyone I know personally who games), if I as a player knew that the monsters could not stop us and death wasn't a risk, the first question I'd ask myself is, "Why am I even playing and rolling dice if they mean nothing?"
If you want to play that way, knock yourself out. But I resent the implications that the DM is doing something wrong/is at fault if PCs die in a game. Maybe in your storytelling playstyle, but not with all groups. Heck, with not even with the way the game is designed on a baseline.