Interesting stuff.
I will say Impartiality is a complete farce, no person has ever been truly impartial ever. No matter what there is an internal opinion when confronted with a situation. Being impartial just means ignoring your base wishes for the situation at hand, and going with what the rules say. When the thief botched an easy climb check and fell 60 feet I still dealt the 6d6 damage to him that he was supposed to take. That is me acting as an "impartial" arbiter of the rules. Me not being impartial would be to say well I don't want you to die so let's break the rules and say no falling damage. I did the impartial thing and handed him his damage. However I wasn't actually impartial to the situation I wanted him to have little enough damage from the fall that he didn't die. I then rolled 3 6's with my first roll of three dice and then 3, 4, 2 with the second roll (missed killing him by 9 health).
A month or so back my party was 11th level, our fighter had over 100hp (I don't remember exaxt numbers, but it was more then enough over 100) the lowest hp member was our bard/rogue who was in the low sixties.
The party was riding 19hp hippogriffs, and had pissed off a society of dragons living on the moon (long story)... so I had a pair of dragons (one red one white) fly down and hit them mid flight. I gave a pretty easy DC 9 perception roll to the party, and only our warlock made it. So Dragons got surprise... (I guess no one looks up).
the red dragon hit two PCs with it's breath weapon, and it was the fighter and the bard... fighter rolled a nat 1 on his save and clung to his mount for dear life. The rouge/bard lept effortlessly from his sattle taking 1/2 damage. The breath weapon was like 20ish damage no big deal... both mounts failed and died.
then came the falling. Given that they fly like 300 ft+ up in the air, they both hit terminal velocity. I started counting out my d10's for the fall and the fighter player reminded me that was 4e, and it went back to d6's in 5e. I breathed a sigh of relief, I mean the bard was already going through his bag for a character sheet, but at least the fighter may make it.
Then I laughed... and laughed and laughed. I rolled 20d6 and a miracle happened and saved BOTH players. We counted 3 times because it seamed impossible, if I had a DM screen up (I do sometimes) no one would belive I didn't fudge the rolls. 38 damage...
witch lead to us all happy no one died. Especially me, because as much as my encounter was meant to be hard, I had forgotten the hippogriffs were never going to survive a Breath weapon...
also on the good side was the Bard player with 20ish hp left laying on the ground asking "Why god, why would you force me to be consiuse and in this much pain after falling so far...do you not know why shock and sleep would be a blessing?" as his action for the first round...
now I farly made the scenero (although I made a bo boo that made it more deadly) I ran it fairly, and I was rooting and cheering the PCs on the whole way...
I don't think you know what impartial means. Because it is entirely possible for that first level party to run into 8 beholders if those beholders were part of whatever area they were found in regardless of what the players did. Now, I have never seen an area with 8 beholders, so I think you're resorting to hyperbole to try to make a point. So I'll use a more realistic example. That dragon, or clan of hill giants that live in the mountains? They've always been there, and don't care if the party is level 1 or level 20. If the level 1 party decides to go explore those mountains where a dragon or giants are known to reside, then yes, I am an impartial DM to keep them there even when the party shows up at level 1. In fact, I would not be impartial if I changed the encounter and living game world to cater to the player choices.
I fully admit that a lot of DMs aren't impartial, for good and for bad. But that does not mean that you can't be impartial as a DM, or that impartial DMs don't exist. We're out there, and our groups have been having fun in our games for decades.
I don't think you know what impartial means. Because it is entirely possible for that first level party to run into 8 beholders if those beholders were part of whatever area they were found in regardless of what the players did. Now, I have never seen an area with 8 beholders, so I think you're resorting to hyperbole to try to make a point. So I'll use a more realistic example. That dragon, or clan of hill giants that live in the mountains? They've always been there, and don't care if the party is level 1 or level 20. If the level 1 party decides to go explore those mountains where a dragon or giants are known to reside, then yes, I am an impartial DM to keep them there even when the party shows up at level 1. In fact, I would not be impartial if I changed the encounter and living game world to cater to the player choices.
I fully admit that a lot of DMs aren't impartial, for good and for bad. But that does not mean that you can't be impartial as a DM, or that impartial DMs don't exist. We're out there, and our groups have been having fun in our games for decades.
I've never run a game like that, nor have I read advice to.
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Just a side note: Actual "terminal velocity" requires a fall of about 5 times that height and 15 seconds. D&D's 200 foot fall damage cap has never made much sense unless you assume fantasy settings have low gravity and very thick air (which I guess could explain something about dragons).Given that they fly like 300 ft+ up in the air, they both hit terminal velocity.
You must be new to D&D. I don't mean that as an insult. The way I described it was pretty much status quo for the first 25 years of D&D, and still is the way a whole lot of people play. It's the entire premise behind what's called "a living world"
Just a side note: Actual "terminal velocity" requires a fall of about 5 times that height and 15 seconds. D&D's 200 foot fall damage cap has never made much sense unless you assume fantasy settings have low gravity and very thick air (which I guess could explain something about dragons).![]()