Interesting stuff.
well I agree if PC do something stupid (like say power running through 3-4 levels ) then boom it happens. However the book suggest that you place stairs far apart forcing your PCs to level up.That's for initial set up. However, if the players decide to go off script and go somewhere where there's a tougher monster right away, being impartial means that you don't suddenly change everything to cater to what they do.
being impartial is not synonyms with what you are saying... I can totally place my encounter in any direction the PCs go (old 2e dragon magazine suggestion.)And I'm here to tell you, from 1e all the way up to 2e, from the DMG, to supplements (like Creative Campaigning) to articles, it was considered the norm to be an impartial DM.
well I ran 2e for 4 years, and I played for about 5.So if you never saw that and you played 2e, then you much have had a very limited exposure.
I ran 3e, 3.5, 4e, 4e+essentials, other D20 games (star gate, and Mutants&masterminds) and now 5e.I can't speak for advice for 3e or 4e because I don't play those versions.
I think that both have there place. (again way back in 2e I had a Dragon mag that suggested I build an encounter, then no matter what direction the PCs go...boom that's were the encounter is)If those versions flipped this advice on its head and instead advised that the DM should always change encounters, regardless of what the PCs do, to be beatable by the PCs, then I'd consider that horrible advice.
well I think your taking what people are saying out of order. I think (and maybe I'm wrong) what we do is make encounters that CAN be won by the PCs, but not WILL ALWAYS be won.I said it before, and I'll say it again. To play a game where I know that I can beat every encounter I'd ever meet would make an incredibly boring game to me. Takes all the risk out of it. Takes all the unknowns out of it.
I agree. However a loss handed to you is no loss it's just dumb.A victory handed to you is no victory at all.
It's 2E "Intro to AD&D" boxed set. It included mini-versions of the PHB, DMG, and MM along with a CD, a couple of adventures, plastic mini's and dice. Kind of like an old Basic Set.BTW, what boxed set was it?
I owned that. It was the First Quest 2e box set, and I can agree that it did assume expanding challenges matched PC advancement. I've always run more or less like that (with some unique deviations) because I opt for the PCs are the protagonists, not merely tourists.
I will say Impartiality is a complete farce, no person has ever been truly impartial ever. No matter what there is an internal opinion when confronted with a situation.
Again - choke point. Can't do that. Only thing they can do to the guy is attack him from one direction - hence "tunnel fight". We seem to be talking about different situations.
I wonder if you see the flaw in this position. If nobody can be impartial, then when you make a judgement that nobody can be impartial, it's a judgement made with a bias towards finding nobody can be impartial.
I've never run a game like that, nor have I read advice to.
Example: I am prepping a new world (my group is in the mid to high teens now so time for a new world), I have a starting place, and some adventure stuff... none of it is more then a match for my PCs, I have hints about some far off evil, and an anctiant lich, but nothing MY pcs do will bring them into conflict with even 1 beholder, until they level up a bit.
3.0 had it. It was called Status Quo encounters. There was a section in the DMG on Tailored vs Status Quo encountersI can't speak for advice for 3e or 4e because I don't play those versions.
I understand the whole choke point thing...I just find the scenario of a dozen goblins all running up a narrow corridor one at a time, attacking, then running back while the next one runs up-- all supposedly in six seconds-- ridiculous. Granted, the rules allow for it should a person choose to have the monsters behave that way... there's nothing you're doing "wrong" per se... but I myself would never run it like that because I just think it's a dumb gaming of the rules. But hey... what does it matter if I don't like it? It's not like my opinion affects your game one way or another. You can keep on keeping on, as will I.