Interesting stuff.
Well, in regards to Casters taking Resilient (Constitution), don't forget that Sorcerers are already proficient in Constitution saving throws.
It's weird how Shadow Sorcerer gives you a use for sorcery points at level 1, even though you don't have any sorcery points until level 2.
I don't think it would work like that...
while the OA's happens before the triggering action, and OA for entering reach as for polearm master has to happen once the enemy is already inside your reach, otherwise you can't hit him. so you really only get 1 free attack, then they are inside your reach even if you stop them.
and tbh you can do this even without the style... the style only makes it apply to more creatures
I really just don't understand how so many DMs here have all their monsters constantly rushing *around* the guy in front that letting that Tunnel Fighter guy take two to four additional swings at them is really such a huge deal. Do NONE of your monsters ever just stop and attack the guy in front?
If you don't want the Tunnel Fighter to take so many "free" Opportunity Attacks... have all your monsters just gang up on the Tunnel Fighter instead!
I think too many times DMs have this ridiculous AD&D urge to "game the system" by always trying to take out the squishies in the back!... when in truth, there are very few monsters that would have both the intelligence to go after the less-armored caster in back, while at the same time have the stupidity to try and rush past the guy with the huge honking greatsword standing in the way.
For those kind of monsters... they each DESERVE to get a single wallop as they run on by.
They are inside your reach, but thanks to Sentinel, you end up (usually) being safely outside of theirs, as they're forced to stop 10 feet away from you. All that's left is to make your normal attacks against the enemies now harmlessly within your reach, and then simply step back and repeat the process on your next turn.
Fair point. I'm seeing a lot more movement in 5E than in 3E (which is good, IMO). I'm not sure whether it's so much that monsters charge past the front line as that they shift during combat to avoid being sandwiched with the Rogue, reach the slightly squishier Wizard (who shouldn't be that close to the front, IMO), and other minor steps that leave them within the threatened area of the meat shield but still able to select their targets. The net impact of the Tunnel Fighter style would be a single AoO per round -- I think; it's really something I'd have to see in play.I really just don't understand how so many DMs here have all their monsters constantly rushing *around* the guy in front that letting that Tunnel Fighter guy take two to four additional swings at them is really such a huge deal. Do NONE of your monsters ever just stop and attack the guy in front?
Moreover after the 1st few lvls, many monsters are of Large size, thus having 10 ft reach, and making this whole combo useless for defending yourself.
I don't know if anyone already noticed since i haven't read all the posts here but,
close quarter shooter AND the archery fighting style are not mutually exclusive.
If you manage to get both (from multiclassing or champion) you get all those benefits AND + 3 to hit...
Thats so OP IMO
Who says the bonuses stack? CQS is overpowered on its own anyway.
3. A Dragon Sorcerer going for fire could benefit from a level of Warlock (Undying Light) for Charisma to fire (and radiant) damage. Once they hit 6th level Sorcerer for Elemental Affinity they could be adding 2xChr all fire spells.