A player suggested I post the following rule change of mine to see the reaction.
I've decided to reduce the duration of the following spells on Ea from 1 hour/level to 10 minutes/level.
Spell Durations:
The Duration of the following Buff spells is reduced from 1 hour/level to 10 minutes/level:
Bull’s Strength, Cat’s Grace, Endurance, Greater Magic Fang, Greater Magic Weapon, Magic Vestment, Mage Armour, any other ones I missed.
Rationale: I've always thought these 'buff' spells were overpowered when compared to permanent magical items, but what tipped me over the edge was a player's comment that Tarkane (high level NPC) would routinely buff himself with Bull's Strength etc even when there was no obvious threat, since there's no reason not to do so. Routine spell-buffing like that doesn't fit with my world Ea, and I prefer to change the rules to fit the world rather than vice-versa. A 10 minute/level duration actually favours the attacker (usually PCs) who can plan their attack over the NPCs, who are usually caught unprepared. Also this means that eg a +4 sword is actually worth something to a 15th level character.
I've decided to reduce the duration of the following spells on Ea from 1 hour/level to 10 minutes/level.
Spell Durations:
The Duration of the following Buff spells is reduced from 1 hour/level to 10 minutes/level:
Bull’s Strength, Cat’s Grace, Endurance, Greater Magic Fang, Greater Magic Weapon, Magic Vestment, Mage Armour, any other ones I missed.
Rationale: I've always thought these 'buff' spells were overpowered when compared to permanent magical items, but what tipped me over the edge was a player's comment that Tarkane (high level NPC) would routinely buff himself with Bull's Strength etc even when there was no obvious threat, since there's no reason not to do so. Routine spell-buffing like that doesn't fit with my world Ea, and I prefer to change the rules to fit the world rather than vice-versa. A 10 minute/level duration actually favours the attacker (usually PCs) who can plan their attack over the NPCs, who are usually caught unprepared. Also this means that eg a +4 sword is actually worth something to a 15th level character.