Re: Re: Re: Re: Re: Re: Re: Re: Re: limiting buff durations
S'mon said:
Well, that .2% is everyone with any spellcasting levels. Of it about 25% are Clerics, 10 % Sorcerer, 15% Wizard, 50% Adept or other. Of those 50% are 1st level, 25% 2nd, 12.5% 3rd, etc, ie few high-levellers.
Okay, so given your empire of 8,000,000 people, let's see how that breaks down:
16,000 total spellcasters.
4,000 Clerics
1,600 Sorcerers
2,400 Wizards
8,000 Adepts or other
Now. You're an evil overlord on the go. How much of your time do you want taken up by people casting buff spells on you? Answer: Not a lot. You need someone who can cast an 8 hour buff spell. That means an 8th level caster. How does that work out?
Of the Clerics:
2,000 1st level
1,000 2nd level
500 3rd level
250 4th level
125 5th level
66 6th level
33 7th level
16 8th level
So, in your country of 8,000,000 people, there are 16 clerics who can cast (un-Empowered) buffs that last for a full shift. You could do a little better if your clerics regularly take the Extend Spell metamagic. But how many of those 16 Clerics are people that you trust to cast spells on you every day? Of the ones that you trust, are you sure their best use is to stick around you every day so that they can buff you?
There are a lot fewer Sorcerers and Wizards. Twice as many Adepts, but they're arguably less reliable.
Now, suppose that your evil overlord
does get buffed up in every stat, full time every day. Okay, so he's got, on average, +3.5 to every attribute. That really spells the difference between possibility and impossibility for your PC's plans? +2 to hit and damage, +2 to AC (if his armor doesn't preclude the bonus anyhow) and +30 to 40 hitpoints is unconquerable?