Do my questions provoke you? That's weird. I am genuinely curious if you curbed any other class features or abilities to keep things even between classes. Traditionally, if you change something for one class, then you create an imbalance with all the others. Your course corrections to address ill-perceived issues with the game just creates more disparities in different ways. Several posts already mentioned this, most being common issues from previous editions.
Let's say it's the tone I hear there?
Or, you correct an imbalance you see to create a game that is more fun for you and your players to experience?
For the record, mundane vs. magical is an old perspective that really has a hard time fitting in the high-magic game of D&D. You may want to look at some other low-magic setting books, like Primeval Thule and Adventures in Middle Earth, to see how they addressed it in 5e.
It has a hard time fitting into 5E certainly, because they put magic just about
everywhere 
which makes it, ironically, less magical.
I've looked at AiME and never found anything inspiring about it.
That said, there's no need to be defensive unless you're just trying to avoid a conversation you don't want.
I asked because all of your explanations so far have been insufficient at explaining why you limit some class abilities but not others. If these new disparities are something you and your group are happy with, then so be it. Some people may like that. I would not. Who cares what I think? But this is a board for discussion, not consensus. If you put your ideas out there, people can respectfully agree or disagree. If you have a problem with that, or someone just gets under your skin, do what I do: just stop responding to them or put them on the ignore list. Otherwise, leave it to the moderators to shut people down. Your call. Cheers!
Perhaps insufficient to you, but there's really no other way to put it.
When magic becomes mundane, it ceases to be magical.
That is the best way to sum up my feelings about the game. I don't do tons of magical items for the same reason, I don't have +X items for weapons, etc. but try to make each item as unique as possible. Magical locations are shrouded in mysteries waiting to be uncovered, but such locations are rare and spoken of in hushed tones. I don't have a priest in every town, or "ye ol' magic shoppes", etc. either.
You've read (I would think) other threads about how martials are so much more powerful than casters? Well, all these things help balance that out as well.
All that being said, I've posted repeatedly that people who prefer high-magic games and want casters slinging firebolts every round can be happy with the game as is, but that isn't for me.
At any rate, if you did not intend your post to sound provoking, my apologies. Cheers to you as well!
