Sylrae
First Post
As mentioned by one of the other posters, If you limit resurrection, you need to remove save or die effects (I don't think they should be in the game anyways, they are a much too anticlimactic way to lose a character.
That said, Resurrection doesn't benefit the cleric. It doesn't make the cleric any better really, it makes EVERYONE ELSE better. Nobody wants to just follow the party around doing nothing but resurrections and cure spells all day.
I've played in games with limited raise dead, and it CAN be a good thing. it shouldn't have that much of an effect unless you have stupid players though, cause if your PCs are dying more than 1 PC per like 12-18 sessions, you're probably making things a bit too hard on them. Maybe you should consider occasionally fudging the dice so they can get out by the skin of their teeth, or make the monsters make bad judgement calls, occasionally have the monster forget to take his attack of opportunity, or whatever, so that you dont have such a high death count.
I've always been more concerned with remakes. I've played in alot of groups where the players cant decide on a character and stick with it, so every 3 sessions they want to make a new character. THAT, I put a number limit to. the first one I let them get away with and they come in at the beginning of whatever level they are. Afterwards, they come in 1 level lower than the lowest player if they decide to scrap their characters and reroll. If they die not from some stupid action they took then its different, but for suicides and erase/rerolls thats what I had to do.
Anyways. you could limit raise dead like you suggested but thats a complicated way to do it. I'd suggest limiting it in other wyas maybe?
- The dead character, to be revived, has to go through a quest alone in the afterlife to get the chance to live again (+ a res spell must be cast)
- To revive an intelligent creature, another intelligent creature's life must take its place
- whatever, just don't make it too complicated, and if you dont make raise dead easy then save or die needs to go.
That said, Resurrection doesn't benefit the cleric. It doesn't make the cleric any better really, it makes EVERYONE ELSE better. Nobody wants to just follow the party around doing nothing but resurrections and cure spells all day.
I've played in games with limited raise dead, and it CAN be a good thing. it shouldn't have that much of an effect unless you have stupid players though, cause if your PCs are dying more than 1 PC per like 12-18 sessions, you're probably making things a bit too hard on them. Maybe you should consider occasionally fudging the dice so they can get out by the skin of their teeth, or make the monsters make bad judgement calls, occasionally have the monster forget to take his attack of opportunity, or whatever, so that you dont have such a high death count.
I've always been more concerned with remakes. I've played in alot of groups where the players cant decide on a character and stick with it, so every 3 sessions they want to make a new character. THAT, I put a number limit to. the first one I let them get away with and they come in at the beginning of whatever level they are. Afterwards, they come in 1 level lower than the lowest player if they decide to scrap their characters and reroll. If they die not from some stupid action they took then its different, but for suicides and erase/rerolls thats what I had to do.
Anyways. you could limit raise dead like you suggested but thats a complicated way to do it. I'd suggest limiting it in other wyas maybe?
- The dead character, to be revived, has to go through a quest alone in the afterlife to get the chance to live again (+ a res spell must be cast)
- To revive an intelligent creature, another intelligent creature's life must take its place
- whatever, just don't make it too complicated, and if you dont make raise dead easy then save or die needs to go.