Li Shenron
Legend
Nonlethal Force said:See, I'm a member of the camp that believes that players who choose 1 big item need to be taught a lesson about diversity. If a player spends a ton of money on one item it is a reflection upon the DM style than more than anything else. It is essentially a sign that the player is giving the DM. It says "The DM challenges us through combat almost all the time. Therefore, if I make myself hard to hit then I'll live." Note: this may be true or it may be false. But it is the player's perception of the DM style.
I'm quite disagreeing with this (tho maybe I don't fully understand what you mean...).
When playing a high level game, particularly if starting with already high-level PCs, I often tend to buy a few "big" magic items rather than tons of smaller just because I don't want too much headache...
I actually think that a muchkin is NOT likely to buy a weapon/armor with the biggest bonus, but instead he's going to spread e.g. the AC bonus into as many different bonus types as possible, because this achieves a much greater total AC bonus for the same price, and also it has the advantage that if the total bonus is made up of different bonus types then it is very hard for a foe to completely bypass it.
I think that max gp limit on single items may help to prevent stacking DIFFERENT special abilities, especially on weapons and armors, or otherwise maybe the only "flat bonus" that might be too high is weapon enhancement (because it might raise really too much the % chance of hitting in combat).
Beside the above, a max gp limit on single items is actually bad for my own tastes, because it is actually just turning characters into christmas-trees with an item in every "body slot".