I think you've missed the point.....anyway.....ciaran00 said:Of course they cease to exist. You can't CURE people anymore. Doesn't mean that time reverses and they don't get cured in the past because the spell ran out. See the distinction? Next point, please.
ciaran00 said:Also, any DM worth his salt will make sure that any wish from an efreeti is NOT worth 1,000 or even 1,000,000 XP. I would *totally* grant the wish. My players would be smart enough never to ask.
ciaran
Nail said:Arg.
Look: How is helping in combat any more immediate than granting a wish (1 standard action)?
If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service.
Nevermind my post I think I interpreted what was meant by grapple attempt wrong. I was think about actions attempted in a grapple rather than an attempt to start a grapple. Sorry about that.Nail said:Huh.
I guess I can't see the problem; it's a 4th level spell, after all, of rather limited utility. Care to elaborate? Experiences?
Ok. At first: The kobold can't CDG dazed creatures. So it'll take some time for him to kill anyone. SR helps... how many players might have that?SRD: Blasphemy
Evocation [Evil, Sonic]
Level: Clr 7, Evil 7
Components: V
Casting Time: 1 standard action
Range: 30 ft.
Area: Nonevil creatures in a 40-ft.-radius spread centered on you
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: Yes
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects.
HD Effect
Equal to caster level Dazed
Up to caster level –1 Weakened, dazed
Up to caster level –5 Paralyzed, weakened, dazed
Up to caster level –10 Killed, paralyzed, weakened, dazed
The effects are cumulative and concurrent.
No saving throw is allowed against these effects.
Dazed: The creature can take no actions for 1 round, though it defends itself normally.
Storm Raven said:Nope. Use of spell-like abilities to mimic spells that require experience point costs are never immediate tasks. Sorry.
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• Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.