That's mainly because 4e threw common sense out the window, right along with the baby and the bathwater.
Common sense should overrule rules, HOWEVER, I often find that what people call common sense is instead an excuse to not use ones imagination to try and make sense of a rule.
Only if you simply cannot come up with some imagined scenario where something could be described in a cinematic manner should "common sense" overrule a rule.
I agree with this, with one proviso: if I the DM am having trouble coming up with a justification for a scene, and the player wants it to happen, it's on the player's head to describe it without rules before I'll let it happen within the rules.
Exactly. It's a game where using your imagination is supposed to be encouraged, you know.Common sense should win. However, claiming that you're making a ruling because "its common sense" when it is not, in fact, common sense, is still bad.
I tend to find that just asking the player to explain how what he did worked is a great way to avoid abuse without squelching anyone.
As it stands, I really can't think of much that doesn't match common sense reasonably well. The only ones that boggle my mind are the rogue's close blast powers that use ranged weapons. I totally buy throwing a handful of shuriken at a bunch of guys, but I don't buy rapid firing a crossbow like its a mac10.
The only ones that boggle my mind are the rogue's close blast powers that use ranged weapons. I totally buy throwing a handful of shuriken at a bunch of guys, but I don't buy rapid firing a crossbow like its a mac10.
Slightly off-topic - wouldn't the rule that teleport does not provoke OAs for movement deal with this anyway?Polearm Gambit hitting characters who teleport next to you? No - its intended to give the characters reach opportunity attacks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.