With the announcement of 5.5, what are some of the minor changes you would like to see? For me, it is the following:
1) Three starting arrays, Heroic, Normal and Weak.
Heroic for parties that want to start strong.
18, 17, 16, 15, 14, 12 and one free feat
Normal
No change to starting arrays
Weak for those that want to start as basically peasants.
14, 12, 10, 10, 8, 8.
not bad, not sure it is exactly what I would do but I like the idea.
2) Presdititation, Thaumaturgy and Druidcraft are free for arcane, holy and druidic magic users, respectively.
yes cosigned.
3) When multiclassing martial classes that all get an extra attack at level 5, you get an extra attack at level 5. Example: Fighter 3, Barbarian 2 = 5 total levels. You get an extra attack.
yes cosigned.
4) Eldritch Blast is a class feature for warlocks. Also, Hexblade abilities are standard for all warlocks.
Eldritch blast and a hex ability I would say, I don't think all warlocks need cha attacks with a melee weapon (but blade locks do)
5) Make monks playable. See Trentmonks video on how to improve monks and make the changes.
give them d10s for hp or evasion sooner, don't start the die for martial arts at the lowest possible.... yeah revisions needed.
6) Clean up the rules for stealth and hiding.
actually have rules not just "New DMs will figure it out
100% my dream co sign (It doesn't need to be that name though, just a resource manageing martial class, warblade sword sage are both good options)
8) Add a Psionic class - subclasses Psionicist (full caster type), Psionic Warrior (half caster type), Psionic Rogue (skill expert)
nope... psionics should be worked on but not for core.
9) Add a dedicated Gish class - subclasses Bladesinger, Eldritch Knight, etc.
Yes 100% cosigned someone called one an arcanaknight or somthing... take the artificer base but replace the spells on the spell list with things like bigger versions of green flame blade and maybe a throw the sword it explodes then reforms in your hand mixed with some buffs like haste.
10) Make Bloodhunter and Gunslinger official.
nope... both COULD work in a later supplement (but with bloodhunter getting a rewrite) neither needs to be in the core.
11) Add an alchemist class that works. Also, fix the Artificer.
I would include the artificer, but I think fixing the alchemist sub class would do. Heck just having a crafting subsystem would work that anyone can opt into (like the ritual caster feat an alchemist feat)
12) Others as suggested below.
go back to con score HP at 1st level, and no con bonus to hp per level (but keep the con bonus to HD spent to heal) then give different classes 2,or 3 HD at first level so they can use them to heal during short rests. (front line classes get 3 less combat classes get 2)
Better ways to read monster entries, better encounter design rules and suggestions, different levels of monsters and different types including putting the mythic rules right in the MM. More monster templates too.
Make alignment an optional rule (like feats are now) yeah alot of old school gamers will keep it, but no need to burden the next generation with a mandatory 9 pt grid that no one can agree on... heck maybe have 2 different ways to do alignments and both be optional.