James Gasik
We don't talk about Pun-Pun
Like anything, it's a mixture of both. I have a friend who thinks really strong characters should be able to wield large-sized weapons to do more damage (as some races could do in previous editions). I pointed out to him, however, that while mass has a factor in weapon damage, real-world weapons are generally as light as possible so they are easier and faster to swing- it wouldn't actually do most people much good to use a greatsword the size of Rhode Island.
So despite being able to lift heavier objects, you might not be able to throw them far enough to make a credible ranged attack- that's one line of thought.
The second line of thought is that this might give a race an advantage they weren't meant to have, which is a balance concern. In 3e, there was a very shoddy table for "improvised weapon damage by weight" in a sourcebook. Later, a specialized class was printed in the Miniatures Handbook, the Warhulk, who gained incredible strength as it leveled.
Put these two rules together, and you have people doing calculations about whether or not they can throw planets and other silly things. : )
So despite being able to lift heavier objects, you might not be able to throw them far enough to make a credible ranged attack- that's one line of thought.
The second line of thought is that this might give a race an advantage they weren't meant to have, which is a balance concern. In 3e, there was a very shoddy table for "improvised weapon damage by weight" in a sourcebook. Later, a specialized class was printed in the Miniatures Handbook, the Warhulk, who gained incredible strength as it leveled.
Put these two rules together, and you have people doing calculations about whether or not they can throw planets and other silly things. : )