Ourph said:
Of course, interpreting the data in that light implies WotC might have killed a worthwhile product, so we CAN'T have that.
Of course we can't have that! I'm trying to disprove every scrap of evidence that killing Dungeon and Dragon was a bad idea!
Soooo ... what can I say ... sure the rival is stronger, but since the number of people voting FOR the magazines with their wallets was considerable lower than the ones voting AGAINST the magazines, they were taken out.
A simple majority vote, basically.
FWIW, I believe that WotC have killed something that was valuable. But as a whole I think it was more valuable to other gaming companies than it was to WotC. And it sure was a lot more valuable to a whole bunch of gamers than it was to WotC.
But I don't think that the argument "look, others in unrelated fields are doing magazines so it would totally work for WotC to have both digital and magazines" holds much water.
Ok, let's see if I can turn the tables and find something that indicates that killing the magazines will prove to be bad for WotC ... hmmmmmm ... apart from taking a hit in the PR department of course ...
Let's try this; killing Dragon and Dungeon will prove to be a bad move for WotC if the absence of an advertising venue for smaller companies will reduce the overall size of the hobby gaming market. Therefore it is possible that it would have been worthwhile for WotC to keep Dungeon and Dragon around at the hands of Paizo, to support the auxiliary support from third party publishers and their efforts to reach out to customers, thereby slowly growing the overall market, which in the end benefits WotC.
I don't know. It feels to me that sure, the loss of paper Dungeon and Dragon is a big thing emotionally. But I can't really get the steam up for seeing it as a hobby shattering event.
/M