the Jester
Legend
First off, if you're in my campaign, shoo!
Here, let's throw in a little spoiler space...
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Let's say you're an extremely intelligent, well-traveled 20th level necromancer vampire and some upstart adventurers are invading your evil lair... with a SOLAR!
After being forced into gaseous form once, when you prepare to come after 'em a second time what spells do you prepare? Any particular tactics?
Her opposition schools are Illusion and Enchantment. She's got Heighten Spell, Transdimensional Spell, Quicken Spell, Extend Spell, Maximize Spell and Empower Spell for metamagic feats. She's got access to pretty much any non-unique spell I'll allow in my game, so any spell out there is fair game (as long as I have it in my collection somewhere).
Suggestions? We play in about 90 minutes and I'm rewriting her list now...
Edit: The solar is far and away the biggest threat.
Here, let's throw in a little spoiler space...
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Let's say you're an extremely intelligent, well-traveled 20th level necromancer vampire and some upstart adventurers are invading your evil lair... with a SOLAR!
After being forced into gaseous form once, when you prepare to come after 'em a second time what spells do you prepare? Any particular tactics?
Her opposition schools are Illusion and Enchantment. She's got Heighten Spell, Transdimensional Spell, Quicken Spell, Extend Spell, Maximize Spell and Empower Spell for metamagic feats. She's got access to pretty much any non-unique spell I'll allow in my game, so any spell out there is fair game (as long as I have it in my collection somewhere).
Suggestions? We play in about 90 minutes and I'm rewriting her list now...
Edit: The solar is far and away the biggest threat.
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