Lobo's AU: Sunless Citadal Game

"Then we go," Yina says shortly, and presses on deeper into the ruins. She goes cautiously, aware that there may be more traps, or more "servents" of the dead verrik about.
 
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Daro, Verrik Magister, 7/7 HP, 0th-4 1st-0

Isida Kep'Tukari said:
"No time for jokes, there are children here and they are in grave danger if we don't stop this idle chatter and find them! Are you with us or no Daro?" Yina demands in a growling voice.

Daro's face sinks as he doesn't get to finish his joke. He gives a little shrug. "Sure I am with you? How did the kids come in here and get past the traps on the way in?

Daro will head off in whatever direction Yina starts down. Little bossy and very unstable. Probably a good leader. And the answer to my joke is 'Because they tasted good.' Daro gives a strange little giggle after only a couple steps down the hall but stays with the group.
 



OOC: I think someone once posted here about his/her group and how they always went left because "evil was left-handed." Always makes me chuckle.

Yossariad smiles at Strahm and shrugs. He looks like he wants to speak, but is slightly afraid to try. He shrugs again and follows the group.
 

Under Yina's direction, you all enter the left door. Upon entering, you see a 20-foot wide hall. The walls appear to be in very bad shape with the masonry crumbling and flaking off in places. The far end is especially bad, as it has completely collapsed, fillin the southern section with rubble. The western wall is in much better shape than the the other walls, and it holds a stone door with a rearing... creature carved in relief upon it. (vaguely spiderlike, vaguely like what you'd imagine dragons to look like, yet alien all the same. Alfonso thinks it looks like some half-draconic spider-fish from hell). The door contains a single keyhole which is situated in the creature's needle-toothed mouth.
 

"That's an odd choice of interior decoration, don't you think?" says Strahm. He looks around slightly nervously. Spiders. I hate spiders.
 


"One door... Or at least one key. I'll take that wall, and see if I can't get it open. Check the other walls, would you? I want to make sure we miss no signs of the childrens' passage," Yina says, approaching the door carefully.

OOC - Does she spot any childish footprints or anything else that would indicate the children came this way? When at the door, she will search for traps, disable any she finds, and then try to open what she presumes is a door.
 

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