So, we've had endless threads hashing and re-hashing the Great Hit Point Question.
This is not intended to be another such thread. Within this thread, I do not care what 4E hit points represent. Or 3E, or 2E, or 1E. I would appreciate it if everyone else would also agree--within this thread--not to care.
Instead, I wanted to play some theoretical games. What if we were going to have a mechanic for long-term injuries that take weeks or months to heal? (Yes, I'm aware that no edition of D&D ever has had this.)
How could such a mechanic work, such that it would actually be a benefit to the game? Typically, long-term injury mechanics are detrimental in many ways (added complexity; disrupting the game as the PCs have to make an unscheduled stop; characters end up maimed in ways that make them less fun to play), and the gain in terms of realism is widely viewed as too small to justify the costs. So what would make the gain greater, and/or the costs less, so that it would be worth including?
This is not intended to be another such thread. Within this thread, I do not care what 4E hit points represent. Or 3E, or 2E, or 1E. I would appreciate it if everyone else would also agree--within this thread--not to care.
Instead, I wanted to play some theoretical games. What if we were going to have a mechanic for long-term injuries that take weeks or months to heal? (Yes, I'm aware that no edition of D&D ever has had this.)
How could such a mechanic work, such that it would actually be a benefit to the game? Typically, long-term injury mechanics are detrimental in many ways (added complexity; disrupting the game as the PCs have to make an unscheduled stop; characters end up maimed in ways that make them less fun to play), and the gain in terms of realism is widely viewed as too small to justify the costs. So what would make the gain greater, and/or the costs less, so that it would be worth including?