Looking for advice on Thrid party modules.


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I'm wanting to set up a good campaign that links together really well. Looking for level 1 and up to at least 15. Party will probably be standard setup. I'm going for a semi low magic world. Starting location will be an island guess it will be the size of New Zeland.
 

If you're planning on using psionics, go buy Of Sound Mind right now. Don't even finish reading this post. Go.

If you don't plan on using psionics, you should really think about starting off with Of Sound Mind. It's a great adventure for 1st level characters, and it includes enough detail that adapting it for non-psionics campaigns is easy.

Besides, it's by Piratecat. Starting a game with anything by Piratecat has to be good gaming karma :D
 

I'll be sure to check that one out. The last campaign I ran ended up being a fast advancing (20 levels in 5-6 months) Monty Haul. It was our first serious attempt at 3E and we had fun which is what counts. For this one I'm want to slow things down a bit and tone down the magic items. I'll probably restrict the item creation feats and the amount of items to buy in towns.
 

First, get Of Sound Mind. It's the best module I've ever read, and my players liked it too, when they weren't running in fear.
Second, the Freeport Trilogy is very good. I'm not sure if they are all still in print (Death in Freeport, Terror in Freeport, and Madness in Freeport. Hell in Freeport is, IMHO, not nearly as good). Plus, the fact that they all tie together can really throw your players for a loop, if they don't expect things to tie together so closely.
If Thoughts Could Kill is great if you have psionics in your game. If not, skip it.
The Adventure Path modules have several quite good ones, but some are not so good. Read reviews before buying.
I had a lot of fun with What's That Smell? by John Wick. It's also very customizeable.
Finally, get a subscription to Dungeon magazine. You won't regret it, I find 1-2 or more useable adventures in every issue.

--Seule
 

Seule said:
First, get Of Sound Mind. It's the best module I've ever read, and my players liked it too, when they weren't running in fear.
Second, the Freeport Trilogy is very good. I'm not sure if they are all still in print (Death in Freeport, Terror in Freeport, and Madness in Freeport. Hell in Freeport is, IMHO, not nearly as good). Plus, the fact that they all tie together can really throw your players for a loop, if they don't expect things to tie together so closely.

Ok

If Thoughts Could Kill is great if you have psionics in your game. If not, skip it.

Ran it in the last campaign.

The Adventure Path modules have several quite good ones, but some are not so good. Read reviews before buying.
I had a lot of fun with What's That Smell? by John Wick. It's also very customizeable.
Finally, get a subscription to Dungeon magazine. You won't regret it, I find 1-2 or more useable adventures in every issue.

--Seule

The primary DM is running the Adventure Path and he also gets the Dungeons and use them in his campaigns.
 

"whispering woodwind" from www.creativemountaingames.com has impressed many people on this board.

it has several positive reviews on the reviews site, piratecat plans to steal ideas from it for his work, i love it, and it comes recommended by many others on the boards as well.

look around the whole site while you are there. i believe the pdf is around $6 (!) and there is a lot of free coollness to be had while visiting :)
 


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