Celebrim
Legend
iwatt said:But IME, when PCs go into a red dragon's lair, having them choking and crisped to a burn just by approaching, would make for encounters not as fun. I want my heroes leaping from unmelted rock to unmelted rock, twirling and tumbling around until they can gain the higher ground. Cause it's ll about the higher ground.![]()
You are probably not alone in desiring that sort of cinematic experience, which is probably why the rules don't impose an air temperature on anything near lava.
I think that that is the best way to go about it, and while the exposure to heat rules could probably stand to have a little more detail (at some point damage would go up to faster intervals, save DC should scale with temperature, etc.), it is nice to have some standardized rule if you want it.