krunchyfrogg
Explorer
I'm just posting a thread here to get a general feel of how everybody deals with the low (1-3) levels of gaming, where the spellcasters in the group are not nearly as useful as they will be, nor are they as powerful.
We're having a rift forming in our gaming group over this issue, and I was hoping to bring it up into a public forum, because we've all faced this type of scenario (unless you start your games at 3rd level or higher).
The spellcasters (A Cleric and an Illusionist, both 2nd Level) commonly burn spells in interesting, mostly combat situations. Of course, these guys aren't going to contribute much with these spells (they're just not powerful), and the rest of the group is getting frustrated with having to rest more often than they're used to (after dropping a campaign where the characters were 6-8th levels). The Cleric player is basically being told to save all his spells for Cure Light Wounds, and the Illusionist is being told to save his Magic Missiles and Greases for the "big bosses." The Cleric player is miffed about not being able to cast Command, and the Illusionist finds himself down to a few Dancing Lights before anybody knows it.
So, while saving spells for the big fights might be the "best" thing, what are these characters supposed to do the rest of the time? The Cleric can fight still (although not on par with the two Fighters), but the Illusionist is almost useless. He's got a 6 STR, and we're usually closed into Melee combat before he gets a chance to let a missile fly from his sling.
So, what do you do with your low level spellcasters, to keep them in the game, and keep them interested. One of the best ways to lose players, in my experience, is to make them useless. Because if they're useless, they're not having any fun, and if they're not having any fun, they're missing the point in playing a game.
We're having a rift forming in our gaming group over this issue, and I was hoping to bring it up into a public forum, because we've all faced this type of scenario (unless you start your games at 3rd level or higher).
The spellcasters (A Cleric and an Illusionist, both 2nd Level) commonly burn spells in interesting, mostly combat situations. Of course, these guys aren't going to contribute much with these spells (they're just not powerful), and the rest of the group is getting frustrated with having to rest more often than they're used to (after dropping a campaign where the characters were 6-8th levels). The Cleric player is basically being told to save all his spells for Cure Light Wounds, and the Illusionist is being told to save his Magic Missiles and Greases for the "big bosses." The Cleric player is miffed about not being able to cast Command, and the Illusionist finds himself down to a few Dancing Lights before anybody knows it.
So, while saving spells for the big fights might be the "best" thing, what are these characters supposed to do the rest of the time? The Cleric can fight still (although not on par with the two Fighters), but the Illusionist is almost useless. He's got a 6 STR, and we're usually closed into Melee combat before he gets a chance to let a missile fly from his sling.
So, what do you do with your low level spellcasters, to keep them in the game, and keep them interested. One of the best ways to lose players, in my experience, is to make them useless. Because if they're useless, they're not having any fun, and if they're not having any fun, they're missing the point in playing a game.