CapnZapp
Legend
No, the "huh" probably means "what are you talking about - the Champion weak?"I know, off topic.
No, the "huh" probably means "what are you talking about - the Champion weak?"I know, off topic.
Not to mention they being good at wearing armor and shield. Having party members whose health doesn't melt away to lame attacks is definitely a plus in this edition.In their niches of fighting nasty evil things and protecting and healing allies they seem quite potent. They don't seem like they will be good generalized damage dealers. I'm fine with that.
So the fighter, who was previously probably going to hit and might crit... is now probably going to hit, and might crit. And the enemy might just make their saving throw, in which case the spell does nothing.
That's not useful. That's a borderline trap option.
The Palad ... err ... Champion is probably the weakest class in the combined history of D&D and Pathfinder, but we're talking about the Wizard being underpowered. That's pretty hilarious.
Anything that allows a save to negate is subject to extreme scrutiny, since you're spending an action and a spell slot to (quite possibly) have nothing happen. In order to balance that probability, the effect needs to be fairly overwhelming when it does hit. Getting a free coup-de-grace attempt is a reasonable payoff; it's worth the chance of wasting your action and spell slot.Additionally, Sleep in 3.x and PF1 also allowed a save to negate. Did you consider those versions to be "borderline trap options" as well?
Anything that allows a save to negate is subject to extreme scrutiny, since you're spending an action and a spell slot to (quite possibly) have nothing happen. In order to balance that probability, the effect needs to be fairly overwhelming when it does hit. Getting a free coup-de-grace attempt is a reasonable payoff; it's worth the chance of wasting your action and spell slot.
Granting a temporary bonus to accuracy against the target is not a reasonable payoff.
Anything that allows a save to negate is subject to extreme scrutiny, since you're spending an action and a spell slot to (quite possibly) have nothing happen. In order to balance that probability, the effect needs to be fairly overwhelming when it does hit. Getting a free coup-de-grace attempt is a reasonable payoff; it's worth the chance of wasting your action and spell slot.
Granting a temporary bonus to accuracy against the target is not a reasonable payoff.