Raven Crowking said:
Do some more reading on economics.
I suspect that it wouldn't help. Plus you're assuming that your opinion logically follows from the evidence, which I guess is possible. I'll try some more examples, maybe that will help.
Raven Crowking said:
The idea that there is a "base cost" is largely an illusion of modern economic systems. There is only actual cost.
That's like saying that oxygen exists only in the modern period. The concept of oxygen was used to explain a phenomena that existed prior to the modern period. You might be getting descriptions of the system confused with it's existence. People in the Middle Ages might have not had the language or concepts to describe either oxygen or markets.
Raven Crowking said:
His money doesn't come directly from the sandwich; it comes from his providing service for his employers.
But his money comes from his value as a laborer. There's a lot of written history on the effect that the Black Death had on labor prices in Europe. Maybe I'm not the one that needs to do some reading.
Raven Crowking said:
Now, his employers gain their money directly from the sandwiches, and they have no other real motive.
Not so - gaining money is not a motive, and the stock-holders, owners, etc. involved in this have plenty of the same motives that I have - putting kids through college, buying a car etc. Their decisions about what to charge are determined by these forces - so there's lots of motives. Again - relatively stable prices and a study of this issue might be modern, but their
existence is not. For a DM to run something approximating (IMO) reality, he needs to have the numbers - that's not anachronistic. People in medieval times didn't know their hitpoints either, nor did most of them probably have any idea about their strength scores. But now could one argue that a peasant didn't have a typical strength on a given day?, and that such a rule is an anachronism?
Raven Crowking said:
You cannot build your own home and grow your own food without also making cash, because the government would take possession of your home for failing to pay taxes.
Not so the D&D wizard living in the tower on his own. He certainly needs food and shelter, but he has no need of you to give him money to get it. He is self-sufficient in a way that modern people are not.
This is a tough one because there's no such thing as a wizard living in a tower outside of fantasy. I can say that opting out of paying taxes in some form is not an option for the vast majority of socieities - and I think all if you count labor and turning out for warfare as payment. Even an example like the Celts, where they're distributing silver jewelry as the result of a successful military campaign, the amount of prestige I can expect to get for giving out silver would be halved in a situation where silver is twice as plentiful.
And if a wizard in a tower doesn't get food and shelter with money how in the world does he get it? Does he cast spells? and do those spells have an XP cost? And if so wouldn't he just as readily retain his XP and just have someone build a tower for him? And how does he compensate those people?
Again - 2 questions from a guy who doesn't read:
1. When silver became available in medieval Europe, the traditional peasant labor owed to the lord was commuted to: ??
2. Define "Scutage":
I could write a book on the examples of a market economy in the Late Medieval period alone.
Raven Crowking said:
"Base Cost" is just someone's guess as to what someone might want for something.
And a strength score is a base guess on how much weight someone can lift on any given day. Without a strength score, I have no reasonable way to define a consistent reality for NPCs in terms of strength, and I argue that without a numerical approximation for the value of goods I have only fiat to determine things value, which I think is subject to much abuse and mistakes. Without guidance DMs tend to game the players - especially in such complicated situations.
Raven Crowking said:
Of course, in a Guild Economy, the Guild sets the value (not the base value, the absolute value) of all services rendered and objects sold by the Guild.
But a guild, even with the monopoly, doesn't control alot of what goes on in those economies. The weaver's guild in Belgium isn't going to control the price for it's raw materials (which came from England mostly). Laborer's strike, so you can't just pay them nothing. And if you're a master shoemaker, you can't tell the grocers how to set their prices, nor can you determine what you're paying for food - so you can't ultimately effect the perceived value of the wages you're paying your workers. Plus, your obtaining the bulk of your luxury goods from merchants who aren't even from your continent - so if you don't pay the going rate, and I can sail my ship to Spain and get a better price for pepper, that's where I'm going to go.
Yes, monopolies (and a guild is more than a monopoly) are going to affect things locally for some amount of time - but the sky is not the limit here, and the market forces will undermine controls on wages and prices in spite of local baron's attempts (historically) to control these things.
Raven Crowking said:
In this case, the value is known, but the value is the same regardless of quality.
This is not the case, the value of different types cloth varied when sold based on the region of origin, value of the dye used, etc. Again, this is clearly spelled out in the books that (apparently) I'm not reading. I really can't tell where you're getting your information from.
Raven Crowking said:
And, I would hazard, more than one Guildsman operated outside Guild strictures if the profit was high enough and the chance of getting caught low.
And those profits that determine the instance of cheating are based on what forces exactly? Again, if a DM doesn't have a base price in front of him, how does he know when the smugglers start to operate? He wouldn't know anything about the macro picture of the society - I know as a DM I cannot simultaneously roleplay 40,000 people and all of their economic decisions and preferences.
Raven Crowking said:
What the Don is doing is, effectively, forming an alternate Feudal government within the confines of another nation.
I would completely agree - but my point is that even feudal governments operate largely according to how market forces work - whether or not the understanding of these things are anachronisms. Again, I have to refer you to the classic examples from medieval history - cash payments for rent, scutage, and labor prices as a result of the Black Death. The great changes in medieval history motivated people to write on subjects that they took for granted (like the price of wheat) but it reveals (IMO) that these things were understood and taken for granted by medieval people all along.
Raven Crowking said:
Which is why, when I last bought a dishwasher, I was able to lower the price by $60 simply by being willing to walk from the sale. The person selling is at an inherent disadvantage.
You're assuming that because he sold a dishwasher for less than his original asking price that he didn't make a profit. To me, this proves nothing about an advantage or disadvantage.
Raven Crowking said:
He can easily meet the needs of his existence without the extras that your money brings.
I find this statement to be extremely counter-intuitive (perhaps it's due to my lack of reading). It seems to me that a basic law of human nature is that people never think that they're rich enough. Maybe it's a matter of what you define as "needs", but a middle-class merchant wants to be an upper-class merchant. An upper-class merchant wants to buy his way into the lower-nobility, etc.
Raven Crowking said:
He might be more interested in his own research than in making Gauntlets of Bling for you. If he has any stature, he has others working for him to meet his daily needs. He is almost a miniature government in himself.....And he wants to maximize both his profit and (equally important) his social prominence.
IME the DM rarely has an accurate grasp on the financial situation facing the wizard because rarely do they detail more about him than the superficial details necessary to run him as a encounter in a DnD game. Governments of all sizes (miniature too) have need for money, in fact they often spend way more than they make (especially in the Middle Ages).
Yes, it seems very very unlikely that Gauntlets of Bling can be bought at cost (which are the 3E DMG prices IIRC), but the idea that the wizard can simply afford to pass up a theoretically unlimited amount of GP I find to be extremely unrealistic.
Raven Crowking said:
Finally, contracts are worthless if they cannot be enforced.
No doubt, contracts and paper money require certain legal apparatus to exist - I tried to make that clear before. But both of them existed in the Middle Ages (although the easiest examples to find would be outside of Europe).
Raven Crowking said:
If the king decides not to honor a contract, he has that right.
It's not necessarily in his interest to do so - a history of the money lending practices to finance the 100 years war would probably reveal that the King did not renege on his debts willy-nilly. While an NPC king run by a DM has free reign to do as he wants because the DM controls the consequences, real-life kings did not have that luxury.
Raven Crowking said:
And so does the Lord Mayor of Smallville. And the King will back the Lord Mayor.
Not unconditionally, IMO this is a huge oversimplification. In fact, this ignores the political complexities that are present even in a stable society. The fact is that waving around 20,000 gp in anyone's face causes them to do all kinds of things. Now granted, if you want to be a robber baron, you can get away with it in the short-term. Maybe in your campaign world, this merchant is a state-less, class-less, kin-less vagabond, but in the real world he was often the relative of a duke, or under the protection of a independant league of merchants or foreign ruler. I find the idea that a king would thoughtlessly break his agreements, or support a lord-mayor who does so, to be naive.
Your example of two wizards who both refuse to make a magic item I find equally unconvincing. Both wizards may very well be jockeying for influence at court. 20,000 gp would go a long way towards bribing officials and affecting the kind of social class that would allow me to enhance the prestige of my "mini" government. So the grouchy old enchanter scoffs at the 20,000 gp at his own peril - unless - and it always seems to come to this - the DM just fiats his way out of this. The wizard's rival may very well take up the comission to create the potion in exchange for 20,000 gp, and the next time the two are at court, the rich wizard is now wearing nice clothes, has servants with the finest manners and livery, and is friends with the Duke, a close advisor to the king, who really had a great time at the lavish party that rich wizard threw. In a realistic society, all but the most eccentric hermits would grasp this intuitively - it's only DM fiat combined with the fact that this "reality" takes place largely outside of the game that causes this not to happen.