Obviously. Which might be why I modified the lines you quoted with...Celebrim said:If you want to play a game that is about humiliating rivals, then RPGs are a very poor choice and you are likely to ruin everyone elses fun as well.
me said:At least with RPG's the framework isn't zero-sum. We're supposed to take turns indulging in our power-displays. Even lend a hand (which is exactly how my gaming groups tend to operate. I've made some memorable characters, but I couldn't have done it with the support of the other players and their characters... aww... I feel a group-hug coming on...)
Yes, of course.I'm deliberately playing to lose, and unlike any competitive game this isn't considered to be poor sportsmanship. On the other hand, if I were to play to win then it would be poor sportsmanship!
Playing to win is fine so long as a 'winning' doesn't imply 'at the exclusion of the other players'. You could just as well describe this impulse as 'players wanting their moment to shine'.My experience of many of the players that are primarily 'playing to win' is that they are playing the wrong sort of game.
You never feel the enjoyment that comes from 'proving yourself' at the gaming table?! You?! Really?!That sort of game would actually satisfy that craving to prove themselves.
Are you at a loss for words? You?! Really?!Riiiigggghhhttt.
Ebony said:No...If the urge for self aggrandizement didn't exist, there would be no motivation to complete any project, build a house, or raise a family.
Celebrim said:So, "No. Yes."?
Patron Anejo does taste good. Fortunately, it also gets you soused.molonel said:No! You're lying! I drink tequila because ... because ... because of the TASTE! That's it! It tastes good!
Nice one!If it did, you'd be a shoe-in for that Droll Commentator prestige class.
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Mallus said:Patron Anejo does taste good. Fortunately, it also gets you soused.
Hobo said:So, here we have Ebony--who's clearly just a croney molonel dredged up from his local gaming group to come support him in this "argument" that he's having on the internet trying to claim that without ego-stroking, we'd all fade away into some kind of nihilistic non-existence, essentially. Since that's the only reason to do anything at all, after all. And he makes bizarre ad hominem attacks about how stupid people he's arguing with are just because they don't think his little joke about the "locks" on the DMG is nearly as clever as he does. While molonel--who after all is running two low magic campaigns, therefore he's decided that he's qualified to tell complete strangers on the internet what their deepest, darkest, most secret motivations and reasons for gaming is, thinks vainly that he qualifies for the "droll commentator" prestige class. Is there any chance we can all drop the condescending armchair psychoanalysis and go back to talking about gaming any time soon?
Mallus said:Obviously. Which might be why I modified the lines you quoted with...
You're usually better than this, Cel. Having a tough day at work?
Playing to win is fine so long as a 'winning' doesn't imply 'at the exclusion of the other players'.
You could just as well describe this impulse as 'players wanting their moment to shine'.
You never feel the enjoyment that comes from 'proving yourself' at the gaming table?! You?! Really?!
Are you at a loss for words? You?! Really?!
Hobo said:Is there any chance we can all drop the condescending armchair psychoanalysis and go back to talking about gaming any time soon?
Raven Crowking said:I think if we began pulling quotes from the 1e and 2e books, including the High Level Handbook, we could quite easily demonstrate that "standard D&D" has changed quite a bit. In fact, there is a bit I was reading the other night (and I'll relocate it and quote it if need be) that describes what sounds awefully similar to 3.X as being beyond the normal scope of D&D campaigns.
RC

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.