Celebrim said:
Lighted streets are now taken for granted???
If you're playing Eberron, sure.
FR and GH? Nope. Neither has lighted streets.
Alchemist Fire: Er, when did this become magical? Even in 1E, I had this at 1st level.
S'mon is right about one thing. 3.X is the first version to state, "ok, this is what a typical adventurer at X level should have in terms of monetary wealth. Their most powerful magic item will cost 1/4 of their entire wealth". It actually states in the 3E DMG about how some encounters won't give any treasure and how you're supposed to double this at different encounters etc. etc. For example oozes won't have treasure which is mentioned in all 3 editions of the DMG (I just noticed this when perusing my copies....) My issue with the discussion is the insistence that 3E has increased the monetary/magic level of the PCs when compared to 2E. This I think is false given both what the adventures produced would result in AND what the DMG actually said.
However, in 1E/2E, there is no EXPLICIT amount stated. There are the adventures produced which pretty much make 3E characters look like paupers but there is the treasure tables which were creature dependant and even here, I'm not exactly convinced that 1E/2E characters were poorer than their 3E cousins.
Note: I'm not stating which version of D&D is better but what the books ACTUALLY said.
Ex: a single Green Hag's lair in 2E would have the following,
(x,f) - which translated to
X- Any two potions (which is what the Hag would have on her)
F - 10% chance to get 3d6x1000 silver pieces, 40% chance to have 1d6x1000 gold pieces, 15% chance to have 1d4x1000 electrum pieces (10 gold pieces = 1 plat/electrum), 20% chance of 2d10 gems, 10% chance of 1d8 art objects and 30% chance of any magic item except weapons....
Page 180 of the DMG (black cover version) and 181 of the MM (white hardcover)
3e: 1,600 gp. Pg 170 of the 3.0 DMG.... EL 5
Yeah, you could roll real badly in earlier editions but lower wealth?